this should get stickied along with detailed explainations of other comands when they pop up.... and cheetos, im not exactly sure some people know like, initializing opertation and such, most do but i wouldnt be surprised if they didnt, anyway, there u have it folks, 2 nice and detailed explainations of for loops
// NPC made by Malicore (Hybrid)
if (created) {toweapons BOOMY;
}
if (playertouchsme) {
}
if(weaponfired && dir=3
){
for(explosionx=playerx+5; explosionx<playerx+15; explosionx+=1.5

{
sleep .1;
putexplosion 1,explosionx,playery+1;
}
}
if(weaponfired && dir=1){
for(explosionx2=playerx-5; explosionx2>playerx-15; explosionx2-=1.5

{
sleep .1;
putexplosion 1,explosionx2,playery+1;
}
}
if(weaponfired && dir=0){
for(explosiony=playery-5; explosiony>playery-15; explosiony-=1.5

{
sleep .1;
putexplosion 1,playerx+1,explosiony;
}
}
if(weaponfired && dir=2){
for(explosiony2=playery+5; explosiony2<playery+15; explosiony2+=1.5

{
sleep .1;
putexplosion 1,playerx+1,explosiony2;
}
}
i am now working on controlling the fire
