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  #16  
Old 04-12-2003, 08:09 PM
Dude6252000 Dude6252000 is offline
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I agree with the bottom line, ghostie, but I honestly think there still should be an economy. It just shouldn't be THAT big of a part in the game. But if we made it all RPing, there would be no events for prizes worth winning, no marketplace to sell/trade items with others, and it would just turn into another Valikorlia.
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  #17  
Old 04-12-2003, 08:14 PM
Ghost Pirate Ghost Pirate is offline
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Quote:
Originally posted by Dude6252000
I agree with the bottom line, ghostie, but I honestly think there still should be an economy. It just shouldn't be THAT big of a part in the game. But if we made it all RPing, there would be no events for prizes worth winning, no marketplace to sell/trade items with others, and it would just turn into another Valikorlia.
Well you don't understand meaning of all RPing...you could still have a markplace to sell/trade, as for events, they will be slightly modified to more a group activity with everybody capable of taking home some bacon. For example: King of Dust...Inra makes a open request for someone to hunt down mutant frogbeast that is bring terror to his lands, kill sheep, leaving nasty piles of goo, and giving his people disease. All for the prize of $XXXX, or if you want to make it really cool, some sorta momento or prize item.
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  #18  
Old 04-12-2003, 08:17 PM
Dude6252000 Dude6252000 is offline
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But..but..I'd miss just normal events See, I think it shoudl have the RP events like you said, and then for non-RPers more into the economy or community, there should still be normal events, like CS and etc.
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  #19  
Old 04-12-2003, 08:22 PM
Googi Googi is offline
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I think that there should be both RPing and an economy, but they should be totally seperate, no kingdom funds. And have a "team" dedicated to RP-related development, and a seperate "team" dedicated to economy-related development.
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  #20  
Old 04-12-2003, 09:05 PM
Ghost Pirate Ghost Pirate is offline
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Well throw all the Events into a dream world.
And players could goto a bed and sleep and goto the dream world filled with events...keeping your non RPers and non RP events in one area not disrupting the real RP world.
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  #21  
Old 04-12-2003, 09:07 PM
Ghost Pirate Ghost Pirate is offline
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Quote:
Originally posted by Googi
I think that there should be both RPing and an economy, but they should be totally seperate, no kingdom funds. And have a "team" dedicated to RP-related development, and a seperate "team" dedicated to economy-related development.
A kingdoms fund should be allowed but modifed, instead of in a npc, its thrown into a kingdom vault, which other kingsoms can blow open and steal from. I'm unsure why economy is so important to you people in a server which offers nothing other than little 5 mins joys.
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  #22  
Old 04-12-2003, 10:02 PM
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Kingdoms is suppose to be what Ghost Pirate's idea of rping is but look at how it turned out x.x Main reason: The players.

Rping on 2k1 would always be better cause of the enviroment and the little to be lost in deaths and such, making it rp only won't make the server any better..if anything it would screw it over. People would rp just as much with the economy there. The economy is like an extra and removing it won't make things any different.
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  #23  
Old 04-12-2003, 10:35 PM
Ghost Pirate Ghost Pirate is offline
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Quote:
Originally posted by --Chris--
Kingdoms is suppose to be what Ghost Pirate's idea of rping is but look at how it turned out x.x Main reason: The players.

Rping on 2k1 would always be better cause of the enviroment and the little to be lost in deaths and such, making it rp only won't make the server any better..if anything it would screw it over. People would rp just as much with the economy there. The economy is like an extra and removing it won't make things any different.
Kingdoms isn't what my idea of Rping is...its Graals idea...I can roleplay with or without a kingdom doesn't matter.
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  #24  
Old 04-13-2003, 04:20 AM
Discharge Discharge is offline
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Yes, there is no doubt that role-playing in Graal2001 was surpassingly finer and more enjoyable then our so called role-playing server known as Graal Kingdoms.
In response to the economy issue, couldn’t we involved money into role-playing? We could have an upper class and lower class population. However, considering that role-playing is horrible in Graal Kingdoms because we work more then we role-play. Working to get money can cause role-playing problems. Nevertheless, we need major new updates to the server if we want to draw back the role-playing community to Graal2001. I also believe we need remove those foolish hats, instead offer shields, helms and weaponry not to improve your damage or protection but for looks to compliment your characters appearance according to his character.
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  #25  
Old 04-13-2003, 08:50 AM
funnylinkwantsbomys funnylinkwantsbomys is offline
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Quote:
Originally posted by Kuza
People played G2k1 because it was fun and there weren't wacky updates that threw you off or came out of the clear blue. It's perfectly fine to update a server with new hats, new bomies, and the alike because it's purely content that is being added anew. However, toying with the elements that acted as cornerstones and held together the glue that kept everything in place is proposterous!

The best thing to do at this point is tell the public the truth, let them know what's going on and make them feel like they're a part of this community instead of neglected players of a past memory that still lingers on for what reason, hope that it will come back. That hope has been kept alive for this long so that has to mean something. All I am asking, personally, is to bring Graal2001 back to the point of its existance in which people played to have fun, participate in events, build the economy, pk, roleplay, etc.

I say, work on a new overworld, but keep everything the same and just rebuild it from scratch. That way it's all new, but everyone is familiar with the surroundings still. It's basically like an update that updates everything. Improve the levels, scripts, ideas, and give us a reason to keep our hope high and dry. It's not that hard of a concept to grasp, really.

Jeff, if you can't handle the task of being manager, allow someone else to fill in the empty space. I want to see G2k1 as the paramount it is, not some 0 populated trend of the past. It doesn't deserve that.

Graal2001 still has a chance in my eyes as well as several other players who constantly check for updates and news, glimmers of hope that tomorrow might be the day... G2k1 came back.
I know what went wrong with graal2001 - stupid jobs - stuff added without people knowing - usless crap that no one ever uses - just a bunch of crap - no roleplaying - promised stuff never came out - other stuff such as making milk or gralat farming or just stuff thats never used - you know when a girl wears too much makeup it makes them dead ugly? - graal2001 is the hotgirl thats wearing too much makeup...make it alot less cluttered - take out the diamond hammer - birdbird fuxed up the hat thing terrably (what stefan did was perfect) - more use for bomys - no more sucky minigames - EVERYTHING you add has to be top notch quality (the rifles game sucked)
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  #26  
Old 04-13-2003, 09:20 AM
ZanderX ZanderX is offline
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Quote:
Originally posted by funnylinkwantsbomys
(the rifles game sucked)
It was originally not supposed to be a minigame. =\ The rifles were designed by Jackal at the request of Malak and I, for use in RPing.

Then I left for four days on family stuff, came back and found that they had been scripted into a minigame.
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  #27  
Old 04-13-2003, 03:12 PM
Dude6252000 Dude6252000 is offline
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Quote:
Originally posted by ZanderX


It was originally not supposed to be a minigame. =\ The rifles were designed by Jackal at the request of Malak and I, for use in RPing.

Then I left for four days on family stuff, came back and found that they had been scripted into a minigame.
We were working on making it just a normal weapon-type-thing, but we'd have to tone down it's power if we want to make it a global, normal weapon. If it was for RPing, well, okay, that would be easy to script, and the bullets should be doing a lot of damage, anyways. If it was a normal weapon, though, people would probably never use the sword again.
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  #28  
Old 04-13-2003, 05:15 PM
cloudstrifevii cloudstrifevii is offline
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The funny thing is alot of my friends said they liked NewMain alot better than kingdoms. But they wont play unless we have alot of players. Players make the server (and every other server) fun, ****ies or not. And 2002 has sucked in everyone from Newmain...I dont know why they like a server so much that all you do is mindlessly level for hours. I dont play there anymore. I stopped right before Alpha ended and right when kingdoms went up.
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  #29  
Old 04-13-2003, 06:12 PM
Tseng Tseng is offline
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Graal2001's death can be traced back to several key elements.

I have listed them all before; I do not feel like listing them again ;X.
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  #30  
Old 04-13-2003, 09:16 PM
Kitiara2k1 Kitiara2k1 is offline
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Quote:
Originally posted by Dude6252000

We were working on making it just a normal weapon-type-thing, but we'd have to tone down it's power if we want to make it a global, normal weapon. If it was for RPing, well, okay, that would be easy to script, and the bullets should be doing a lot of damage, anyways. If it was a normal weapon, though, people would probably never use the sword again.
Then make it require bullets to work. and to make bulliets you could use crafted iron.
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