Quote:
Originally posted by Kaimetsu
Suggestion: If you make the bodies themselves monochrome and use setimgcolors on the shading mask (and, obviously, split it into several sections), you can create a totally dynamic coloring system with as many segments as you want (ie, you're not limited to the five that the #Cx variables give you).
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Could you explain that a little more? I think I get what you are saying, but then again I don't see that as working, so before I come to conclusions I would like to know more.
Quote:
Originally posted by Kaimetsu
Risky, but commendable.
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Heh, well, a risk which should be taken. Graal should not be limited by peoples primitive hardware. My old TNT2 could easily handle these graphics, and my new GeForce4 easily handles it. People need to upgrade, and I refuse to limit my quality.