Quote:
Originally posted by Kaimetsu
The foreground trees look strange to me. They're much shorter than those in the background, and much less realistic (just a trunk with a green cloud on top). It would also be nice if there were more variants - there appear to be twelve of the same tree in that area 
Also, there seem to be a couple of inaccuracies in linking the border trees at the bottom? There are clear segments that have been linked together, so it doesn't look like a smooth, natural, continuous effect.
And maybe the grass looks too short for deep forest.
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Well, with the foreground trees it is kind of how I wanted it. I want more attention to the foreground, so I made them stand out more..while the background has a big look to present a difference in the forest - that is, to let everyone know that is the boundery. I wanted to make it clear. As for variance of trees...I have 16 different trees, but they will not be used in this forest. I want to present a healthy, peaceful community - adding more trees creates a sense of chaos, I believe, so sticking to one tree is the best bet. As for realism, well, I am not even close to realism so I tend not to worry.
As for the inaccuracies, well, I just messed up on placement and missed it. A human mistake, but it is not the images fault. That level will not be used in the game, it was a test level to see how nicely the new stuff looks, also, I only show test levels in screenshots, I want the real game to not have any real levels revealed.
The grass deal...yes you are correct, and thanks alot for bring it to my attention. I do need to create a nice animated tall grass tiles, and I nearly forgot. In fact, I think I will make that along with the dirt tiles right now...