Quote:
Originally posted by feivel
WHAT NOBODY SEEMS TO ****ING GET IS THAT THE WHOLE POINT IS PEOPLE WILL OBVIOUSLY THINK DYING ISNT WORTH THE LOSS, THAT IS WHY IN A WAR PEOPLE WILL USE TACTICS TO FIGHT INSTEAD OF RUSHING BLINDLY HEAD ON.
|
No, there is already enough incentive not to die. Look at Counterstrike or Unreal2K3; nobody enjoys dying in those, even though the penalties are negligible. But if you told everybody in those games that they'd lose something important to them every time they died then nobody would play them. Sure, instant lossless respawning is bad, but a world where nobody dares fight kingdom battles is even worse.
Quote:
|
ALSO PLACING THEM FAR AWAY DOESNT HELP BECAUSE WHEN THE WAR IS OVER THAT LEVEL 10 GUY WHO GOT KILLED 5 TIMES, IS STILL LEVEL 10 THEREFORE THE ENEMY DIDNT SUFFER AT ALL ON AN INDAVIDUAL LEVEL, AND THAT IS THE WHOLE POINT OF A WAR, TO CRIPPLE THEIR ARMY, NOT TO KILL THEM ONLY TO HAVE THEM BE ****ING RESSURECTED LIKE THAT.
|
This is roleplaying, man. Again, nobody wants their side to lose so they're disappointed if they fail. Also, if they're overwhelmed by the other side then the enemy might raid the castle and steal stuff or whatever. That impacts on every member of the kingdom, not just the people fighting, so there's a real incentive to fight in these battles.