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Originally posted by aran_lesai
There is waaay too much lag from PMs, and I've been killed a few times when i accidentally clicked on a pm, and was waiting for it to load.
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The loading isn't the main problem and I wouldn't ask for that to be optimised because I haven't seen the source code and thus I can't suggest how to do it.
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I also wish there was a way to turn the heads off on the mini-map, so you can still see it, but don't have the heads cluttering it up.
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That's a good idea.
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A few weeks ago, they had a trivia quiz by PM, and b4 I could even read the questions, the answers were already up. I really could have used the cash prizes, as I don't PK, and I knew most of the answers.
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Yeah, that's kinda bad. But on the other hand, my system would even slow the process down slightly.
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This is not too big of a deal, but it can be if you get killed while waiting for a PM to load. I strongly agree with Kaimetsu that PM's should be accessed through the playerlist.
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I just need to make a little distinction here. PMs are loaded even before you click on them, and the lag can happen at any time whether you're reading the PM or not. Whenever somebody sends something, Graal downloads it, and that's not good.
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The toalls are fine, but PM's are big trouble, especially on my 28.8 modem. Also, I think the toalls should be cached in case you click through one. Once, i was waiting for some important information, and I accidentally double clicked, so the toall disappeared, and I had to feel stupid by asking again. This way, the toalls would be saved to a small text file, or even better, you could choose whether to save toalls or not in the options menu.
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Or just make a mini-history of the last, say, 3 messages.
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NEway, sorry I got off the subject there, but yeah, good idea. There is another thread "GIM/buddy list" about making the chat system an external program, like AIM (which sux) or ICQ. That would end a lot of lag! Especially if the chat client was run on a separate server from the game server.
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But instant messaging services still require the player to download large amounts of text without first telling the program that he/she wants to. I'll explain the system that I'm proposing just after I've finished my replyathon.
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Stefan, please read this thread!!!!!!
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I'll agree with you there. I've got my bomb ready and he has a total of five days before I throw it.
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P.S. Kaimetsu, how do you "screw up" a piece of paper?
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Hmm, I'll put this down to language differences. Take a piece of paper, then squash it along its plane. Continue to scrunch it in this way until it is a small ball of very roughly folded up paper. Congratulations! You've just screwed that paper up. It sounds silly, I suppose, if you're not used to the lingo, but that's a common phrase here.
And anyway, the system would work something like a message board. You go to the board and you know if people have posted because it sends you scraps of information such as the last poster and the time. This is what the PM system should do. It should alert the users that a PM has been sent and that should appear on their playerlist. But instead of downloading straight away it is kept on the server with a unique ID (much like in our history folders but stored separately instead of grouping by account names). When the person clicks the PM, it sends a request to the server (along with the message ID, which would come with the rest of the message stuff) and then the server would send that specific PM to us. There'd be slightly more lag in actually recieving the message but it'd stop huge amounts of text clogging our modems when we're trying to fight or whatever.