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  #1  
Old 04-26-2002, 08:07 AM
Googi Googi is offline
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Bomy/Human Morpher

You can find it in bomy temple on mount antora.
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  #2  
Old 04-26-2002, 08:09 AM
Amagius Amagius is offline
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It could ruin it but still atleast it'll be fun for awhile
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Old 04-26-2002, 08:24 AM
Googi Googi is offline
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And all of you people who say "don't criticize it Stefan put a lot of work into it".

NPC Code:

if (playerchats&&strequals(#c,morph)&&strequals(#s(cl ient.race),bomy)){
setstring client.race,human;
}
if (playerchats&&strequals(#c,morph)&&strequals(#s(cl ient.race),human)){
setstring client.race,bomy;
}



Hey, look, I made a bomy/human morpher, it only took me like, what, 1 minute?

And with else if it could be made in even less time.
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  #4  
Old 04-26-2002, 08:25 AM
Ghost Pirate Ghost Pirate is offline
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hey it works both ways you ***** you can be human and visa versa
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  #5  
Old 04-26-2002, 08:25 AM
gozen gozen is offline
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Stop crying Googi.
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  #6  
Old 04-26-2002, 08:34 AM
Googi Googi is offline
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Quote:
Originally posted by Ghost Pirate
hey it works both ways you ***** you can be human and visa versa
Yes, I know, but being human will be really dumb once the bomy "walling" glitch gets fixed.
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  #7  
Old 04-26-2002, 08:37 AM
gozen gozen is offline
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Sure.
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  #8  
Old 04-26-2002, 08:39 AM
Sir_Gareth Sir_Gareth is offline
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Googi, do you want updates or DONT you want updates,
And there is alot more than that script it has to set flags and stuff
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  #9  
Old 04-26-2002, 08:43 AM
Googi Googi is offline
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Quote:
Originally posted by Sir_Gareth
Googi, do you want updates or DONT you want updates,
And there is alot more than that script it has to set flags and stuff
No it doesn't, just those 2 strings.

But a players client.race would show up in their flag list, that might be what confuses you.
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Old 04-26-2002, 08:49 AM
Griffyn Griffyn is offline
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Quote:
Originally posted by Googi


No it doesn't, just those 2 strings.

But a players client.race would show up in their flag list, that might be what confuses you.
YOU confuse me, googi
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  #11  
Old 04-26-2002, 08:49 AM
Sir_Gareth Sir_Gareth is offline
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No googi theres lots more
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  #12  
Old 04-26-2002, 08:56 AM
Googi Googi is offline
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Quote:
Originally posted by Sir_Gareth
No googi theres lots more
No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.
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  #13  
Old 04-26-2002, 09:02 AM
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I have nothing against the morpher but there should be a morph limit to once a day.
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  #14  
Old 04-26-2002, 09:04 AM
Googi Googi is offline
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Quote:
Originally posted by scottman5587
I have nothing against the morpher but there should be a morph limit to once a day.
Once a week :-\
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  #15  
Old 04-26-2002, 09:07 AM
DeathChill DeathChill is offline
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hahahaha I am going to morph to bomy and pearl dive..They breathed life into bomies
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  #16  
Old 04-26-2002, 09:08 AM
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Quote:
Originally posted by Googi


No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.

Release date is May 13 now instead of May 1st =/
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  #17  
Old 04-26-2002, 09:21 AM
Googi Googi is offline
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Quote:
Originally posted by DragonX2



Release date is May 13 now instead of May 1st =/
I know.

If it was coming out May 1st I wouldn't even be complaining.
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  #18  
Old 04-26-2002, 10:55 AM
Juron Pilo Juron Pilo is offline
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As if that scrpt worked... order of op... if u change races then the next qustion becomes true=D HAVTA use else
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  #19  
Old 04-26-2002, 11:25 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Googi

Hey, look, I made a bomy/human morpher, it only took me like, what, 1 minute?
You have failed to learn from what I told you. How many times must I explain the simple scripting concepts?
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  #20  
Old 04-26-2002, 12:22 PM
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Googi, you forgot to put in a command to end the players text so that the program doesn't run on a complete loop and crash the player's graal window.
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  #21  
Old 04-26-2002, 01:14 PM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by freddyfox
Googi, you forgot to put in a command to end the players text so that the program doesn't run on a complete loop and crash the player's graal window.
No, he didn't. Little Googi is learning.
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  #22  
Old 04-26-2002, 01:15 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Slaktmaster

No, he didn't. Little Googi is learning.
...didn't he?
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  #23  
Old 04-26-2002, 01:20 PM
adam adam is offline
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When I upgraded my account and logged into graal2001 for the first time it messed up and never let me choose between bomy and human =(
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  #24  
Old 04-26-2002, 04:58 PM
Graal518 Graal518 is offline
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Quote:
Originally posted by Googi


No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.
Actually, I think it would make RPing interesting if such an item wasn't abused. We would have Were-Bomies. o.O
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  #25  
Old 04-26-2002, 05:00 PM
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The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
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  #26  
Old 04-26-2002, 10:48 PM
omni-m00gle omni-m00gle is offline
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Quote:
Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
owned.
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  #27  
Old 04-26-2002, 10:52 PM
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Quote:
Originally posted by omni-m00gle


owned.
omg 1337 stefan pwnz joo!
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  #28  
Old 04-26-2002, 11:23 PM
Googi Googi is offline
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Quote:
Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
Hmm...yes, but still not terribly complicated.
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  #29  
Old 04-26-2002, 11:25 PM
Googi Googi is offline
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Quote:
Originally posted by Kaimetsu


You have failed to learn from what I told you. How many times must I explain the simple scripting concepts?
Yes, I know, you hate &&

It wasn't like I was using the script or anything though :-\
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  #30  
Old 04-26-2002, 11:30 PM
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Quote:
Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
Everytime we switch we lose are shield and boots..
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  #31  
Old 04-26-2002, 11:33 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Googi


Yes, I know, you hate &&

It wasn't like I was using the script or anything though :-\
I don't hate it, I just know its proper place.
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  #32  
Old 04-27-2002, 07:46 AM
Googi Googi is offline
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Quote:
Originally posted by Kaimetsu


I don't hate it, I just know its proper place.
I like && though, because It makes the scripts shorter line-wise.
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  #33  
Old 04-27-2002, 08:02 AM
gozen gozen is offline
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They need to hire more scripters.
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  #34  
Old 04-27-2002, 08:44 AM
LilNiglet LilNiglet is offline
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I believe that it should be a weapon, and have a minute time limit between morphs...
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  #35  
Old 04-27-2002, 09:22 AM
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Quote:
Originally posted by LilNiglet
I believe that it should be a weapon, and have a minute time limit between morphs...
Yeah I like the idea of using it as a weapon. Imagine how many ppl are getting seeds cheap as bomys now, then morphing back to humans so they can bake pies.
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  #36  
Old 04-27-2002, 09:29 AM
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Well I dont like it cause it does make the whole rp thing a little less. However atleast we get save admins the trouble of restarting acccounts =D

O yea and the bomy's that morph to humans cant use there swords
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  #37  
Old 04-27-2002, 01:58 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Googi


I like && though, because It makes the scripts shorter line-wise.
Yet using as you did makes them less: Logical, efficient, extensible, readable. And not nesting structures makes scripts larger in terms of bytes. Here's a far superior version of what you posted:

NPC Code:

if (playerchats){
if(strequals(#c,morph)){
if(strequals(#s(client.race),bomy)) setstring client.race,human;
else setstring client.race,bomy;
}
}

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