Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting
FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 01-06-2002, 05:14 AM
mikepg mikepg is offline
Registered User
Join Date: Nov 2001
Location: VA, USA
Posts: 501
mikepg is on a distinguished road
Send a message via AIM to mikepg Send a message via Yahoo to mikepg
Quote:
Originally posted by TDO2000
just use addstring dude and watch the string after this...

if(playerenters){
addstring test,lala;
addstring test,lala2;
}

would be:
test="lala","lala2"

why would you want to do that? The only time i can think of when you want to use "addstring" is when you have strings set already, and you want to add on to it without changing information. Going back to the topic...addstring is not needed here. my way works fine. it works, i scripted, i tested it.
__________________
~War Lord Mpg2
Bravo Online's Asst. Staff Manager

"Sittin by the tree, sippin eggnog, waitin on christmas gifts"
Reply With Quote
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.