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  #1081  
Old 07-18-2001, 09:46 AM
Valder Valder is offline
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i agree, saying stefan sucks unixmads balls and things like that aren't appropriate and kinda dumb cause stefan owns this game
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  #1082  
Old 07-18-2001, 09:54 AM
CrazedMerlin CrazedMerlin is offline
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Quote:
Originally posted by Stefan
Hmmm I just banned your account for
sexual harrassement on Graal2001,
don't think that that is a good sign for engma.
unban/re-enable my account please, ?
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  #1083  
Old 07-18-2001, 11:11 AM
kyle0654 kyle0654 is offline
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G_Yoshi:

define all the sprites you want to have carryable in your custom carry gani. Then, place the default one in the right position on all directions. When you get that done, it's down to notpad editing of ganis. You can just call the gani with a parameter based on which of these is set:
Quote:
carriesblackstone the player carries a blackstone
carriesbush the player carries a bush
carriessign the player carries a sign
carriesstone the player carries a stone
carriesvase the player carries a vase
And what season/tileset you're using, and bam, you've got your custom carry sprites. Check out the gani attached for a little example of how to do this (you'll need to open it in notepad to understand).
  #1084  
Old 07-18-2001, 11:13 AM
kyle0654 kyle0654 is offline
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If you can at least set up the gani with all your custom sprites I could probably help you from there....(just make sure they're all in the same order (sign, rock, bush, sign, rock, bush, or whatever))
  #1085  
Old 07-18-2001, 01:26 PM
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Quote:
Originally posted by kyle0654
G_Yoshi:

define all the sprites you want to have carryable in your custom carry gani. Then, place the default one in the right position on all directions. When you get that done, it's down to notpad editing of ganis. You can just call the gani with a parameter based on which of these is set:

And what season/tileset you're using, and bam, you've got your custom carry sprites. Check out the gani attached for a little example of how to do this (you'll need to open it in notepad to understand).
WOAH!!!!

WOAH!!!!!

WOAH!!!!!! YOU ARE THE BEST!!!


*gives kyle a tankload of muffins, and a 5 layer cake*

YOU DESERVE IT!!!

You know how much stuff I can do with that???

  #1086  
Old 07-18-2001, 01:44 PM
kyle0654 kyle0654 is offline
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-. .`

lol...I found that out when I was looking at the gani for holding up the ore you just mined. There's obviously useful applications for it, but you don't want to abuse it, I'm sure it could get laggy.
  #1087  
Old 07-18-2001, 01:49 PM
kyle0654 kyle0654 is offline
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ACTUALLY, since you're doing replaceani you'd need to reserve a player attribute for special occasions, like what carry sprite you're using. (you need a system npc to detect if a player is carrying something, just so you know) I'm pretty sure ATTR# works the same as PARAM# for gani sprites though
  #1088  
Old 07-18-2001, 02:05 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by kyle0654
ACTUALLY, since you're doing replaceani you'd need to reserve a player attribute for special occasions, like what carry sprite you're using. (you need a system npc to detect if a player is carrying something, just so you know) I'm pretty sure ATTR# works the same as PARAM# for gani sprites though
i was wondering about that...that would mean, though, that I would have to make a seperate image file for the 11 different sprites >.< Cause I was going to try and script it, but then realized that you cant set PARAMs with message codes, only atributes

oh well...i will go and play with it now. Thanks for your help Kyle
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  #1089  
Old 07-18-2001, 02:08 PM
kyle0654 kyle0654 is offline
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you can set params using message codes...

setani ganiname,#v(varparam),#s(stringparam);

or you can set attr stuff by doing

setplayerprop #P#,value;
  #1090  
Old 07-18-2001, 02:26 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by kyle0654
you can set params using message codes...

setani ganiname,#v(varparam),#s(stringparam);

or you can set attr stuff by doing

setplayerprop #P#,value;
i was just talking about changing params with setplayerprop....
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  #1091  
Old 07-18-2001, 02:40 PM
G_yoshi G_yoshi is offline
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I figured I'd give it a shot and scripted it....problem is, it does not change the attribute at all and it immediately throws whatever i am carring as soon as I start moving
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  #1092  
Old 07-18-2001, 03:40 PM
kyle0654 kyle0654 is offline
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?
you just used replaceani right? Not set the gani manually...
  #1093  
Old 07-18-2001, 04:59 PM
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Quote:
Originally posted by Valder
i agree, saying stefan sucks unixmads balls and things like that aren't appropriate and kinda dumb cause stefan owns this game
true and i reckon that kind of language is not supposed to be used anyway
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  #1094  
Old 07-18-2001, 06:34 PM
toad1413 toad1413 is offline
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Quote:
Originally posted by Warcaptain
Next time you blabb your mouth about skateboards gameo, look into it b4 you talk.

We didnt use gani's for skateboard, and we use our own gfx for it.

It's UN, and Delteria you should be checking.
Um, it was actually me who said the skateboard stuff. You didn't 'make' new graphics for the skateboard anyway. you just made recolors of Tot's skateboard. And as for the instruments, with the ocarina for example, if you look at ocarina2.gani you will find that it's multi frame.
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  #1095  
Old 07-18-2001, 06:42 PM
Slaktmaster Slaktmaster is offline
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Yes, Craig. N-Pulse has Skateboards coming up. Maybe it is idea-stealing but NOT script stealing. Shadow Knight is re-scripting the whole. (He really is the good scripter N-Pulse always missed.)
  #1096  
Old 07-18-2001, 07:09 PM
Falcor Falcor is offline
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Quote:
Originally posted by RawPower


*NEWSFLASH*

Tot took Faherias skateboarding idea....right after we came out with the beta skateboards they made skateboards right after...now EVERY server is making them...
TB# made skateboards liek the exat time I made them. This happend a lot with Ideas. I remeber a couple ideas that we both had simultaniusly.. They say great minds think alike ^_~
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  #1097  
Old 07-18-2001, 10:31 PM
G_yoshi G_yoshi is offline
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yup....i sure did

replaced the 2 animations then sent into a timeout loop that checked what month it was, and then what the player was carrying...
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  #1098  
Old 07-18-2001, 10:49 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Gspeed2000
It's all easy since Stefan added my replacegani command

*waves hands at Er1c and Falados* One less problem with human race?

ps. look maw we are winning
yes, replacegani is great
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  #1099  
Old 07-18-2001, 11:10 PM
kyle0654 kyle0654 is offline
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ack *smacks head*
that's probably cuz objects above the head are done by the gane engine...so if you're using a gani other than carry or carrystill I think it throws them...>.<
  #1100  
Old 07-18-2001, 11:15 PM
Huggles Huggles is offline
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You cant make speacial attacks with replacegani I heard, Only thing I like about replacegani is the vertical movements, =/ it sucks
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  #1101  
Old 07-18-2001, 11:26 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by kyle0654
ack *smacks head*
that's probably cuz objects above the head are done by the gane engine...so if you're using a gani other than carry or carrystill I think it throws them...>.<
oops

i noticed that a lot of graal relies on animation detection...especially for the sword...if it doesnt use that animation, then it doesnt do damage, unless specified in an npc
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  #1102  
Old 07-19-2001, 12:14 AM
T-Squad T-Squad is offline
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At least my server is at 5 I only got 2 other people working on this...only W-Dragoon got a psp account...so my votes were honestly made, unlike *cough*ToTusingstafftovote*cough*
  #1103  
Old 07-19-2001, 12:17 AM
Huggles Huggles is offline
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TOT most anticipated because stefan helps them the most =/
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  #1104  
Old 07-19-2001, 12:24 AM
T-Squad T-Squad is offline
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Quote:
Originally posted by Huggles
TOT most anticipated because stefan helps them the most =/
Yeah, not to mention they are already up...
  #1105  
Old 07-19-2001, 12:52 AM
RawPower RawPower is offline
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Quote:
Originally posted by Gspeed2000


Correction:
That is untrue, all he does is come to our world to test things for G2001 and new graal versions, mainly because no dumb people pester him there, and its on a different server so even global RCs can't warp to him
What we get in return is the power to give him direct feedback and ideas for new script features (many of the commands and flags that were added in the last 3 versions were suggestions the ToT staff made, like issparringzone, replacegani, etc...)
Yes its his playground, and he adds new features that you give him into the new version. And that bullshit...
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  #1106  
Old 07-19-2001, 01:28 AM
Huggles Huggles is offline
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Heh, Im not mad just its like..
Godspeeds hogging daddy =/ I want to play with him next
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  #1107  
Old 07-19-2001, 02:05 AM
RawPower RawPower is offline
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Quote:
Originally posted by Huggles
Heh, Im not mad just its like..
Godspeeds hogging daddy =/ I want to play with him next
Im not mad either but Stefan should help out the other servers with the same potential too know what I mean?
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  #1108  
Old 07-19-2001, 04:08 AM
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you forgot sidra 2001
  #1109  
Old 07-19-2001, 04:32 AM
Falcor Falcor is offline
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[sarcasm]And We all grovle at hes feet and say "PRAISE YOU! Now BUMP ToT to the top of the list!"[/sarcasm]
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  #1110  
Old 07-19-2001, 04:34 AM
Huggles Huggles is offline
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Quote:
Originally posted by Gspeed2000
Gah for the last time he doesn't help us out, we are smart enough to make npcs and such. It is just his test bed
Its TOT's time to sleep on the floor, Nothars turn to sleep on the bed =/


Its just we mad cause you get all the top secret info first and can use it before any one esle can find out possiblities of it =/
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  #1111  
Old 07-19-2001, 04:43 AM
Falcor Falcor is offline
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[sarcasm]OK so what if he gave us FTP to all playerworlds.. Oops I wasnt suppose to say that. *slaps himself*[/sarcasm]
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  #1112  
Old 07-19-2001, 05:15 AM
Falcor Falcor is offline
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GM? YOu mean you Replaced Mr. Bear for a month?
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  #1113  
Old 07-19-2001, 06:00 AM
Falcor Falcor is offline
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OMG you guys just want SOMETHING to B*tch about
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  #1114  
Old 07-19-2001, 03:26 PM
Slaktmaster Slaktmaster is offline
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OMG Torankusu is trying to do a take-over!
Plis (don't) stop him!
  #1115  
Old 07-19-2001, 03:45 PM
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AHHH!!! IT'S A HOSTILE CORPORATE TAKEOVER, MICROSOFT = GOING DOWN?
  #1116  
Old 07-19-2001, 07:21 PM
toad1413 toad1413 is offline
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Then maybe it will be good!
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  #1117  
Old 07-21-2001, 12:45 AM
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Quote:
Originally posted by toad1413
and Delteria...
Where have I seen that before?
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  #1118  
Old 07-21-2001, 06:35 PM
toad1413 toad1413 is offline
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Quote:
Originally posted by Valder_2

Where have I seen that before?
Probably on all of the other Delteria threads saying that they have illegal stuff.
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  #1119  
Old 07-24-2001, 01:21 AM
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Murasamune Info

*Copying Nothar*

Ahem...anyway....This thread is for information about Murasamune.

I will post updates and info on this thread :-D

The only thing you will see when you connect to Murasamune when its up is our title screen. This isn't just any title screen...at the bottom of this post theres a preview of what we got so far.

For the title screen, we will also add a few arcade games to play in the near future...essentially a game within a game So if you ever bored, you can go on Murasamune and play some of the arcade games...you will be able to do things like team games, vs games...things like that. This will be one of the top priorities, since we want everyone to have something to do while we are working on the server

*A preview of the only thing you will see on Murasamune until the world is done..oh, and that sword is a animation, I will post it here *

And no, you may NOT use ANY of these images we show...if I find you using them, I will go out of my way to get them removed and have you punished...






  #1120  
Old 07-24-2001, 01:24 AM
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Heres that sword arrow thingy that you see pointing to "News" on the above screenshot:

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