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Old 07-28-2017, 10:17 AM
Crono Crono is offline
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Originally Posted by maximus_asinus View Post
truth is I don't know any other way of handling it. In the past I would have just slapped two waterfalls over some cliff tiles, but that way has a ton of tile errors. And I'm not really happy with how this turned out either because it definitely breaks perspective having east and west walls when the rest of the cave does not. I might try and figure out a way around this later.
still think this is the best way to handle it though
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Old 07-28-2017, 03:00 PM
Shaun Shaun is offline
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still think this is the best way to handle it though
Using NPC waterfall. I think it was called waterfall.gif? I don't know.
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Old 07-28-2017, 05:12 PM
Crono Crono is offline
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Using NPC waterfall. I think it was called waterfall.gif? I don't know.
mean the cliffs around it
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Old 07-29-2017, 03:56 AM
Kamaeru Kamaeru is offline
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Now you made the lower area too deep. Each time you use a standard sized waterfall, it should go down from 1 layer to 2 layers. You brought it down to 3. I think you will see what I mean if you make it 2.
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Old 07-29-2017, 04:23 AM
maximus_asinus maximus_asinus is offline
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Originally Posted by Kamaeru View Post
Now you made the lower area too deep. Each time you use a standard sized waterfall, it should go down from 1 layer to 2 layers. You brought it down to 3. I think you will see what I mean if you make it 2.
You're absolutely right. I'll go back and correct that later.

Posting another level, not really related to what I'm working on. A fellow LAT on Graalians was having trouble making a treehouse level. As I said there, overall I'm okay with how this turned out, but I wish I could have come up with something better for the tree in the middle of the map. Any tips on how to improve would be appreciated.
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