Quote:
Originally Posted by MysticalDragon
Honestly the best approach with out a terrible work around would be attach the player to the bridge. And for things such as warping while on the bridge you could always detect if there attached and detatch them. Few ways you could do this, my favorite method is onplayerleaves.
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I know that would probably be the simplest way, though I don't want people disappearing like that when they get attached. If that wasn't a problem, we could easily detect if they left the bridge and disconnect them from it.
Edit: Actually, I think I may have figured it out.
attachplayertoobj works differently on GMAPs, I don't think it hides players when using it there - I'll see.