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  #1  
Old 01-15-2015, 10:45 AM
Cubical Cubical is offline
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Originally Posted by MysticalDragon View Post
Instead of moving Kingdoms to the main island, why not have assets in the main island that the kingdoms can capture. And maybe thier whole Kingdoms can reap from those rewards.
There's so much unused content on kingdom islands that could be used to fill main. main is full of useless stuff and grass and trees.
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Old 01-14-2015, 04:42 PM
Cubical Cubical is offline
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nah, playerbase has never been big enough to even make kingdom islands worth it. I'd rather see main slammed to hell with buildings and stuff to do. The reason nobody really messes with kingdoms is because its such a hassle to go there. Leave the islands for RP purposes but GK is probably one of the biggest servers with nowhere near a high player count. Hell, I'd even be willing to take the take to migrate some of it from kingdom islands to main and code together a capture system if needed. I may be a little biased but here are some of the reasons in this old unrelated post.

http://forums.graalonline.com/forums...hp?t=134259219
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  #3  
Old 01-14-2015, 05:00 PM
Cubical Cubical is offline
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i take that back i don't volunteer for anything but i still think my idea is #1 best of all time
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  #4  
Old 01-14-2015, 07:10 PM
Supaman771 Supaman771 is offline
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Originally Posted by Cubical View Post
i still think my idea is #1 best of all time
It's so good that almost every server/game utilizes a similar philosophy!

Really though, you don't even have to touch kingdom islands; there's nothing important there. Just add small forts (similar to Kingdom Core) at each respective Port City. Put a flag in each one (you don't even need a inside level) and a gate intertwined with whoever owns that flag.

The flags could give some small bonuses respective to which kingdom they represent (not who owns them).
Like:
-Pirates, ++Loot Drops?? Ships go faster/don't require cannonballs or something.
-Forest, No-cost healing spells; or maybe Grace Regen (as-if you were praying).
-Dustari, % Damage Reduction
-Samurai, +Melee Damage
-Zormite, Swim really fast!

Then you could easily have an EM take the flag and put a warper to host events all around the world; each fort could be designed differently to keep it fun (Pirate could be on a peninsula with ships around; Dustari could have cannons/allow fortifications; Forest could be covered in trees/obstacles.. maybe magic only?; Samurai could be melee only on the premise; Zormite could be on an island with water everywhere)
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Old 01-14-2015, 11:24 PM
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  #6  
Old 01-15-2015, 08:58 AM
MysticalDragon MysticalDragon is offline
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Apologize for my ignorance regarding the kingdom icons, i don't play often enough. But enough to know the basic game play. The font issue isn't really Kingdoms, its graal really. Changing the font, ends up being a global change thing especially when its changed for chat. This is done on almost every IOS server. Ask the servers you play on to set a default font for those on logins. Servers shouldn't have to be restricted on how they choose to make there server "unique" depending on how its effected across all servers. I could easily probably update this on most classic servers so that the issue doesn't occur.

Regarding Mounts, You answered it your self. Seems like the mounts need to be fixed over the speed. Which we will be adding to our to-do list.

Quote:
Originally Posted by Supaman771 View Post
Literally my entire previous post.
Mines is a little different and the reply wasn't to you. Capturing flags like zodiac isn't what I'm suggesting.
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  #7  
Old 01-15-2015, 02:40 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by MysticalDragon View Post
Regarding Mounts, You answered it your self. Seems like the mounts need to be fixed over the speed. Which we will be adding to our to-do list.
The only way mounts will become viable as a transportation is if they are differentiated from pets. They should be summonable/dismissable, and not require food, etc. I can't tell you how many horses I have lost due to glitches. When horses are on follow, and you swim across water, it's a risk of having your horse become permanently stuck in the water. This is a known bug, and losing a 5th generation black horse in this manner is extremely frustrating.

If you want to cap speed, fine, but let's address some of the other issues with mobility. The terrain system can reduce even the fastest player to a crawl. Older players have developed an odd way of moving around the map, zig-zagging over and around these known "hill" areas, and it's fairly dumb that they have to do so. Part of the reason people are so interested in having the highest possible speed is to compensate for having a very strange and poorly designed terrain system.

"Scaling" or "Mountaineering" is a skill in the game, it does nothing. Can we find a way to utilize this skill to make players less affected by the lumpy bizarre terrain?
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  #8  
Old 01-15-2015, 02:41 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by MysticalDragon View Post
Changing the font, ends up being a global change thing especially when its changed for chat. This is done on almost every IOS server. Ask the servers you play on to set a default font for those on logins. Servers shouldn't have to be restricted on how they choose to make there server "unique" depending on how its effected across all servers.
I think he means when you connect to GK it changes the font to GKs font or Tempus Sans if you have the option selected.

I don't think the Tempus font is the Graal default.
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  #9  
Old 01-15-2015, 05:31 PM
Tashkin Tashkin is offline
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Quote:
Originally Posted by Cubical View Post
There's so much unused content on kingdom islands that could be used to fill main. main is full of useless stuff and grass and trees.
I would be more than happy to move some content if you want to contact me in-game or on skype. I agree that main is lacking and there is a lot of content on these islands that nobody uses unless they go to their houses.

Quote:
Originally Posted by Raelyn View Post
The only way mounts will become viable as a transportation is if they are differentiated from pets. They should be summonable/dismissable, and not require food, etc. I can't tell you how many horses I have lost due to glitches. When horses are on follow, and you swim across water, it's a risk of having your horse become permanently stuck in the water. This is a known bug, and losing a 5th generation black horse in this manner is extremely frustrating.

If you want to cap speed, fine, but let's address some of the other issues with mobility. The terrain system can reduce even the fastest player to a crawl. Older players have developed an odd way of moving around the map, zig-zagging over and around these known "hill" areas, and it's fairly dumb that they have to do so. Part of the reason people are so interested in having the highest possible speed is to compensate for having a very strange and poorly designed terrain system.

"Scaling" or "Mountaineering" is a skill in the game, it does nothing. Can we find a way to utilize this skill to make players less affected by the lumpy bizarre terrain?
We have plans on fixing the mounts. The speed cap right now is currently disabled because of not being able to adjust how much the stats give such as Dex and Speed. Once we are able to adjust both of these though we will be adding the speed cap back.

Running around at 6-7 speed is ridiculous and it makes these PK battles last up to around 30 minutes. It's complete flawed and imo aggravating. We have done testing and speed of about 5 seems to be a solid number. Which is what everyone had when they were at 1.5 speed(we changed how the numbers displayed.)

Quote:
Originally Posted by xAndrewx View Post
I think he means when you connect to GK it changes the font to GKs font or Tempus Sans if you have the option selected.

I don't think the Tempus font is the Graal default.
It shouldn't be changing when you connect anymore. I disabled that a few days ago. Players can set the font they want to use through F3 and can find available fonts in their graal/levels folder.
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  #10  
Old 01-16-2015, 08:55 AM
Toshihiro Toshihiro is offline
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Quote:
Originally Posted by Tashkin View Post
I would be more than happy to move some content if you want to contact me in-game or on skype. I agree that main is lacking and there is a lot of content on these islands that nobody uses unless they go to their houses.



We have plans on fixing the mounts. The speed cap right now is currently disabled because of not being able to adjust how much the stats give such as Dex and Speed. Once we are able to adjust both of these though we will be adding the speed cap back.

Running around at 6-7 speed is ridiculous and it makes these PK battles last up to around 30 minutes. It's complete flawed and imo aggravating. We have done testing and speed of about 5 seems to be a solid number. Which is what everyone had when they were at 1.5 speed(we changed how the numbers displayed.)



It shouldn't be changing when you connect anymore. I disabled that a few days ago. Players can set the font they want to use through F3 and can find available fonts in their graal/levels folder.
Yes, it does not change anymore.
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  #11  
Old 02-24-2015, 10:14 AM
Cubical Cubical is offline
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Quote:
Originally Posted by Tashkin View Post
I would be more than happy to move some content if you want to contact me in-game or on skype. I agree that main is lacking and there is a lot of content on these islands that nobody uses unless they go to their houses..
I never see you on skype anymore.

Edit: another suggestion is to revamp physical, magic and wisdom skills to 5 skills each excluding god skills which would stack on top of wisdom.
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Old 02-24-2015, 09:23 PM
Tashkin Tashkin is offline
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Quote:
Originally Posted by Cubical View Post
I never see you on skype anymore.

Edit: another suggestion is to revamp physical, magic and wisdom skills to 5 skills each excluding god skills which would stack on top of wisdom.
As far as I know that would require mudlib access... which I don't think Unixmad would allow access to that.
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Old 01-15-2015, 07:48 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by MysticalDragon View Post
Apologize for my ignorance

Mines is a little different and the reply wasn't to you. Capturing flags like zodiac isn't what I'm suggesting.
Accepted.

The ideas seemed similar in response to Cubes; so I was just elaborating.
But then what are you suggesting?

Quote:
Originally Posted by Cubical View Post
There's so much unused content on kingdom islands that could be used to fill main. main is full of useless stuff and grass and trees.
I'm not sure there's exactly that much playable content outside of the main island. A majority of the towns have the same buildings and functions as the main island towns. There's but a few small disparities like the Alchemist quests (which should stay in their relevant locations) and maybe a couple hairstyles in the CP barber along with the rare occasion someone wants to craft a hook or ninjatu; but that all adds up to maybe just half a town worth of content.
-Babershop
-Exotic Blacksmith (zormite blade, hook, ninjatu, some wands I know)
-Exotic crafts place (rum, fishing rod I think, fortifications)
-Tavern for GK quest
-Maybe an embassy of all the kingdoms

Drawing a blank; maybe it'll be a small town.


Quote:
Originally Posted by Raelyn View Post
The only way mounts will become viable as a transportation is if they are differentiated from pets.

If you want to cap speed, fine, but let's address some of the other issues with mobility. The terrain system can reduce even the fastest player to a crawl.

"Scaling" or "Mountaineering" is a skill in the game, it does nothing.
Yes x3.
terrain is a key word I forgot to mention; good call.

We really need multiple ways to travel before you go just capping off speed.

We could have those carriages (sitting in west bomb for 11+ years) function along the pathways between towns; pay a ferry npc some plat and he'll rush you down the path.
Zeppelins could be changed to be viable. Right now they require a ton of materials and you can't fly unless you're super-duper low weight (regardless of strength/dex). All these requirements make them pretty unusable (especially when any 'troll' can destroy it in 5 punches) but they're one of the funnest things on the server (can ignore terrain/traverse seas).

Combine these functions with better ship mechanics (turning needs a improvement, speed could be adjusted, maintenance could be made simpler) and actual Mounts (not pets, as stated) and we could have a realm of possibilities for transportation that alleviate the need for speed.

Quote:
Originally Posted by xAndrewx View Post
I think he means when you connect to GK it changes the font to GKs font or Tempus Sans if you have the option selected.

I don't think the Tempus font is the Graal default.
I use Arial now solely because GK modified my font and I'm unaware of what the Graal default was. But yeah; I believe this was fixed as Tashkin stated.. I just haven't had motivation to login in awhile.
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  #14  
Old 01-15-2015, 02:57 PM
Cubical Cubical is offline
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  #15  
Old 01-16-2015, 02:03 PM
MysticalDragon MysticalDragon is offline
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