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Old 08-16-2014, 06:03 PM
Raelyn Raelyn is offline
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Originally Posted by NicoX View Post
I will look at the mines. But trade levels I would like to keep on main aswell.
Moving the god altars is a nice idea. This could be done for facebook.

If u have more ideas for the kingdom islands just post them here, i will read it
I've always felt that we should allow players to build shops on main island, but only say, Nico can approve flags and move the buildings, to keep people from building structures in places that obscure the map, and to prevent the map from being over-run.

It would be nice to actually add shops around the outskirts of existing towns, etc.

Also, adding some actual NPC shops on the kingdom islands would be nice. It would be even nicer if they re-mapped the kingdom islands onto main.gmap, like they did with the noobie island.
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Old 08-16-2014, 06:24 PM
cyan3 cyan3 is offline
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Originally Posted by Raelyn View Post
It would be even nicer if they re-mapped the kingdom islands onto main.gmap, like they did with the noobie island.
That might be an unrealistic goal as the map would be way north of 10k levels and I'm not sure what kind of performance issues that might create. There has to be a reason why the map is split up into islands and its probably to improve performance/dealing with limitations with the Graal engine.

I might be wrong with these numbers because I'm not able to check as I lost my old backup of the pirate map but I'm fairly sure the map is around 4000 - 5000 levels in size and if you times that by 6 it would be 24 - 30k levels if we assume the maps are around the same size.
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Old 08-22-2014, 09:55 PM
Draenin Draenin is offline
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Originally Posted by cyan3 View Post
That might be an unrealistic goal as the map would be way north of 10k levels and I'm not sure what kind of performance issues that might create. There has to be a reason why the map is split up into islands and its probably to improve performance/dealing with limitations with the Graal engine.

I might be wrong with these numbers because I'm not able to check as I lost my old backup of the pirate map but I'm fairly sure the map is around 4000 - 5000 levels in size and if you times that by 6 it would be 24 - 30k levels if we assume the maps are around the same size.
Last I checked, each island is around 1024 levels in size. (32 x 32) Also, they won't be merged because there's not enough physical space left on main.gmap to even fit them. We just got lucky with the newbie island because it was conveniently small enough to fit in an empty part of the southern sea.

Also, the islands are on separate maps and do not align in a perfect grid formation. The archipelago is shaped more like an upside-down star. This means a lot of extra left-over space if they somehow were merged, and a collective map size of roughly 9216 (96 x 96) maps with nothing remaining in the corners.

Performance issues aren't really the reason why the islands are split up. They were made that way originally to keep them separate, and accessible only by using the game's intended means of travel. (Like ferries, the dungeons, and so forth.)
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Old 08-22-2014, 06:32 PM
Dinji_Jinto Dinji_Jinto is offline
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Quote:
Originally Posted by Raelyn View Post
I've always felt that we should allow players to build shops on main island, but only say, Nico can approve flags and move the buildings, to keep people from building structures in places that obscure the map, and to prevent the map from being over-run.
I'm not certain how I feel about having shops on the main island. Aside from my feelings, I don't know how great of an idea it would be to have Nico be the only one to approve flags. There are too many other things that he's the sole person in charge of. Assuming that this happens.
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