Quote:
Originally Posted by Draenin
That's kind of the point, though. You're supposed to work on getting stronger so you can be more evenly matched with other players. Even if everyone playing were maxed out right now, the combat system will still ensure that one person will come out on top based on their skill, rather than stats.
|
I fully agree, look at maintstream staple MMOs. Everyone strives to get to max level, and then, once they get their, they proceed into a whole new area of end-game content, and PVP competition.
And if I am not mistaken, this was the point of GK having the Kingdoms themselves, to drive open PVP, and tie people to a faction for competition.
There has been virtually no end-game content added to the game, no new dungeons, no end-game quests, and certainly no end-game items.
There is still a lot of room for higher tier content.
For one idea, start putting out MORE items, literally flood the market with items of different qualities. I mean, look at Crossfire, the game has a massive library of items and mob types, and virtually any mob has a chance of dropping an unidentified version of an item from it's item table. The game wasn't designed and balanced to be so item-poor.
As it stands now, the only creatures that drop items are skeletons, and they drop an item that virtually only the newest players would bother to wield for any reason.