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Old 01-23-2014, 09:36 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by BlueMelon View Post
I like Fiber's idea, will be watching this thread for more ideas.
Warp class, take any given link size, triple it (most links, like the bh garage door, are about half the size of the entrance.. thus tripling it should suffice for covering the entrance/immediate tiles around), add interaction with the various bomb classes so they "Cannot be placed on level links."

You don't need to remove bomb combos and all the fun stuff that actually makes them work, you just need to limit where they can be placed.

Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.

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It's annoying when newbs lay these at every door
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Old 01-23-2014, 09:38 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Supaman771 View Post
Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.
This.
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Old 01-23-2014, 09:59 PM
shrimps shrimps is offline
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Quote:
Originally Posted by Supaman771 View Post
Warp class, take any given link size, triple it (most links, like the bh garage door, are about half the size of the entrance.. thus tripling it should suffice for covering the entrance/immediate tiles around), add interaction with the various bomb classes so they "Cannot be placed on level links."

You don't need to remove bomb combos and all the fun stuff that actually makes them work, you just need to limit where they can be placed.

Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.
This....Do this, leave my PT alone.
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Old 01-23-2014, 11:07 PM
Kohola_KinG Kohola_KinG is offline
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Sorry if i say something that somebody else has, i have not read through every comment on this thread.

I see no issues with P4's & Proxy mines. They have been apart of raiding since forever but i do agree that they can be a pain in the ass but that's just what we have to deal with. Overwall weapons and things like Flak cannons, xm25's etc can also be as much as a pain in the ass.

I don't see any reason other than 'It's annoying to run into a base to get blowing up'. That's jut unfortunate and we all know that it's not a thing that happens ALL the time. I see no reasons for removing it just for that alone.

However, what about making an EC item or something that you can drink to prevent so much damage over a time period like a bomb shield or something of that kind? Just like a peppermint gives you 10dmg, well something like that to soak up half of the bomb damage.

The biggest problem i see in raiding is the food issue. It's pretty OP that you can eat and run without any freeze at all. I would love to see food being removed from bases completely.
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Old 02-23-2014, 01:06 AM
Supaman771 Supaman771 is offline
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Rezzing cause nothing was (or is... in general) ever done about this issue despite staff responses and agreements.

First actual raiding for myself in some time, and despite the multiple 10+ killstreaks before I even got significant backup; there are more and more players seen simply 'buying kills' through this method of laming unavoidable level transitions with kill-bombs.

Please address.

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Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.
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