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Old 10-16-2013, 03:04 PM
seanthien seanthien is offline
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Originally Posted by Cubical View Post
An easy temporary fix would be to only freeze the player during the casting animation or just during the charging and any movement would cancel the effect. I had it setup on debug like that. I don't know if it's still there. I was PKing a bit outside earlier and with 2200kg on me and running at around 1.4 speed I was still able to catch up and cancel cast because of the insane freeze time.
That's how it was set-up before if you used hotkeys. I think cbk changed that.
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Old 10-16-2013, 05:00 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by seanthien View Post
That's how it was set-up before if you used hotkeys. I think cbk changed that.
It's more accurate to say I made it consistent with casting without hotkeys (e.g. via the spell menu). I did it at the same time I fixed the other bugs in the wands.

As I mentioned at the time, the effect was that casters were seriously disadvantaged and that Tig should probably consider lowering casting times or removing it altogether. I don't know if he ever did.
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Old 10-17-2013, 01:26 AM
seanthien seanthien is offline
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Originally Posted by cbk1994 View Post
It's more accurate to say I made it consistent with casting without hotkeys (e.g. via the spell menu). I did it at the same time I fixed the other bugs in the wands.

As I mentioned at the time, the effect was that casters were seriously disadvantaged and that Tig should probably consider lowering casting times or removing it altogether. I don't know if he ever did.
Removing cast times sounds like an okay idea. Might require a few changes with the stats on wands, but I don't see it being a huge nuisance.
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