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Old 07-23-2013, 08:28 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Join Date: Nov 2011
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Fiberwyre_P2P will become famous soon enough
Oh, I get it. Adding more rocks per cave would have been impossible without adding some bullshit hat thing that you have to stop and buy every so often, which according to you, barely makes a difference one way or the other. Sounds like a great update.

You took the job that was already the most involved (requiring a drill, TNT, and batteries, just to start off, then having to grind the rocks in a machine once the actual mining part is over) and added more complexity to it. If you want to add dimensions to a job, maybe choose one that doesn't have many to it to begin with (like digging).

Not to mention, the method you used to add dimensions was, in my opinion, bad design. You needed a reward for an achievement, and you apparently couldn't think of anything in the span of the time it took to develop the achievements, so you invented a negative quality to the job that you could later take away once the player mines enough rocks, leaving him back where he started (albeit wearing an ugly helmet) after doing so much work. You created an artificial problem where none existed so you could solve it. That's bad design and it defeats your goal of adding dimensions, since it doesn't actually make a difference in the end. Basically, this paragraph can be summed up like so: "We're going to add this pile of **** to the game, and if you work hard enough, it'll be like it never existed."

And it seems to me that it would have been more in line with what you did with the reward for digging achievements if you made the reward for mining achievements an upgraded version of the main tool for the job (i.e. a drill), rather than arbitrarily adding something else to the job. But you know... consistency is overrated.

What you did is the equivalent of making the achievement reward for digging a pair of golden sandals so you don't burn your feet on the sand, then adding a $250 pair of normal ass sandals to the shop that breaks every so often and is a mandatory part of the job, or else you die when you dig and lose all your shells.
(Please don't take that as a suggestion for a feature, because that's a terrible feature.)
(And just a side note -- Gold conducts heat far better than any plastic, foam, wood, or leather and would make for shitty sandals if the goal is to protect your feet from the heat of the sand ;D
and people would steal them when you went in the water. Unless you wore them in, but that would make it harder to swim, since they are neither hydrodynamic, nor bouyant.)

I'd like to point out that you made no mention of the change to the rocks per cave in the News post, which is arguably more important than the hats.

Also, I'm not talking **** about the achievement system as a whole, just this mess.
Although here's something about the achievement system I'm not a huge fan of: You can't disable the notifications from other people's achievements.
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Last edited by Fiberwyre_P2P; 07-23-2013 at 09:37 PM..
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