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Old 07-22-2013, 09:35 PM
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It's documented in my version (start with -listscriptfuntions)
TServerPlayer.isblocking - makes the player blocking or non-blocking on the current client only

There can also be other ways to handle this:
- on server-side set the player classic health to zero while the player is dead (player.hp/hearts)
- on client-side you can use TServerLevel.isnopkzone = true/false, you can set this before using onwall and unsetting afterwards
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Old 07-23-2013, 05:23 AM
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Quote:
Originally Posted by Stefan View Post
It's documented in my version (start with -listscriptfuntions)
TServerPlayer.isblocking - makes the player blocking or non-blocking on the current client only

There can also be other ways to handle this:
- on server-side set the player classic health to zero while the player is dead (player.hp/hearts)
- on client-side you can use TServerLevel.isnopkzone = true/false, you can set this before using onwall and unsetting afterwards
Being documented in your version doesn't make it documented Just means you're the only one who actually has that particular documentation to access. Would be great if others could access this sometime *nudge nudge*
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Old 07-23-2013, 06:34 AM
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Quote:
Originally Posted by Stefan View Post
It's documented in my version (start with -listscriptfuntions)
TServerPlayer.isblocking - makes the player blocking or non-blocking on the current client only

There can also be other ways to handle this:
- on server-side set the player classic health to zero while the player is dead (player.hp/hearts)
- on client-side you can use TServerLevel.isnopkzone = true/false, you can set this before using onwall and unsetting afterwards
Yay!! I'll try it later
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Old 07-23-2013, 06:28 PM
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Hmmm when I set the players HP to 0 it made them walk through, however on Era iOS it still showed the 'End' sign and it kinda crashed my client
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Old 08-31-2013, 12:59 PM
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Any ideas
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