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Old 02-24-2013, 01:14 AM
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Originally Posted by cbk1994 View Post
The goal is to bring back old players. To do that, you want to make it as attractive to them as possible. Letting them have their items back is a good first step.
A large quantity of new content will bring back old players, not giving them their obsolete gear to do the "same old, same old" with.
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Originally Posted by DripZ View Post
Make crafting actually useful..
This ^

The new content should be dependant on materials found in new dungeons and also require further processing - ie, skin becoming leather. This is an easy update to implement but certainly requires some calculated planning. The great fringe benefit is the creation of new industries - farming materials, selling processed material, etc.
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Originally Posted by lordbosh View Post
1.Give the name Kingdoms, in Graal Kingdoms, functionality.
Yea, kingdoms are hugely important to the well-being of GK. I still believe the selling point of GK is the community. The new industries and economies I mentioned above this quote certainly seem to bring people together - kingdoms follow.
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Originally Posted by NicoX View Post
We have Kingdoms Wars on GK, Ziro is at the moment finishing the boosts for the Kingdoms. This could maybe make the Kingdoms more attractive in the near future
Kingdom wars were a great effort and an excellent platform to start with - but in the current state feel like little more than an repetitive event. There needs to be incentives for individuals... and sorry guys, getting the ferry for free doesn't count. I'm talking about special resistances, damage / experience multipliers, etc - mind you, these are all intended to be temporary boosts.
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Old 02-24-2013, 04:19 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stephen View Post
A large quantity of new content will bring back old players, not giving them their obsolete gear to do the "same old, same old" with.
Agreed:

Quote:
Originally Posted by cbk1994 View Post
I'm not saying this would fix GK, but it would help. It's also important, for example, to make the server attractive to new players. The old playerbase is just an easy market to target.
My point is just that there are a lot of old players who would be willing to give GK another shot if they could start back where they left off. Having lost my gear a few times from neglecting to repair a house, I can tell you from personal experience that knowing you will have to start over makes returning to GK seem very unattractive.
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