
01-24-2013, 09:50 PM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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1) Disable stat tracking for trials. Kills, deaths, hours, AP and so on should all be locked at default. Surprisingly many players take these things seriously.
2) (at least applicable to UN) Can only participate in X amount of spars/events a day. Starting off there will be plenty to get players potentially interested in the server, but afterwards the only replay value will probably come from events and sparring. Again, no stat tracking so they'll always retain default spar rating until they upgrade.
3) (Again, mostly for UN and servers like it) Do not let them spend EP, or other rewarding currency. Let them obtain it, but they can't spend it unless they're upgraded.
4) Default load out of looks, obviously. iClassic also offers this as an incentive, and does it much better than observer, with a more generous load-out of heads and such. However to have custom heads, or access to the thousands or so available they'll need to upgrade.
5) No access to bonus customization aspects. For example UN has the Rent A Room or whatever.
All of these things can give a player incentive to upgrade while not putting them at a gameplay disadvantage to other players. It's not going to incite a player to pay to play a game when he can't even try it on equal/fair grounds with other players.
However Stefan has a point, and something I have touched on before -- it's pointless if the servers are not secure. This sort of program isn't going to work if corrupt staff are just going to manipulate scripts and work around things for their friends and such. That's a big deal, but how that's settled is a different matter. |
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