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Old 11-01-2012, 07:59 PM
WillaWonka WillaWonka is offline
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Quote:
Originally Posted by Venom_Fish View Post
I think their new stat solution was a reversion to the old stat problem, with the exception of a few guns like the Mp5 Navy.

I think they'll have a world of joy with the flow of complaints.
A rash shift of guns that were 30,000$ to 230,000$ and others that were 800,000$ to 230,000$.

A classic case of one step forward and several back.
I mean... the poor people can finally be rich... and those who actually worked for the items will be able to out-merch them and the nubs lose their items from bad trades and those who know how to previously will be back on top...

gives the 10k to 300k nubs a chance of excitement.
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Old 11-02-2012, 06:19 AM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by WillaWonka View Post
I mean... the poor people can finally be rich... and those who actually worked for the items will be able to out-merch them and the nubs lose their items from bad trades and those who know how to previously will be back on top...

gives the 10k to 300k nubs a chance of excitement.
In trying to comprehend your objective, here's what I have:

- Allow the poor players to obtain superb weaponry.

I hope this isn't a secret, but if that's the case, you uhm, uh, could've just created a shop in which the weaponry was cheaper.

That seems like a more permanent and stable fix if you ask me. Seeing as a drastic alteration of the statistics does nothing but offset the economy and will eventually lead to the poor being poor and the rich being rich; as its always been.

The most logical route, as exacted in de facto, is to provide economic stability and feasible means for players to work the market and gain items. A route that was precisely taken and well executed by Tim's Administration.
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