Please stay on topic, and try to keep the problem short and easy to understand and no jokes please, the goal is to finish and release v6, it's been five years since the last release and we can't keep doing so another five years.
About gani: don't use extremely huge textures, if possible no graphics larger than 1024x1024 pixels. This means no tilesets as npc graphic (@ffcmike)
About DirectX: it's using DirectX 9, this should be more compatible than v5 although some graphic drivers might actually be slower. On the other hand we have made a lot of optimizations. Please download and use the latest version before posting lag problems.
About Zodiac errors: I'm not sure what the problem with the serverlist news image is, but the other errors are Zodiac related.
About selecting text: you can hover the mouse over the scrollbar or bottom bar with the line number to get it scrolling. I can understand that it's not perfect but it should not be something which prevents the release of v6.
Seriously, what is needed before releasing v6?
Please report problems like:
- crashes
- broken functionality
- major compatibility problems on servers
Seriously, what is needed before releasing v6?
Please report problems like:
- crashes
- broken functionality
- major compatibility problems on servers
Quote:
Originally Posted by xXziroXx
Bugs:
Tiles displaying in wrong level, caused by tiles[x,y] manipulation + updateboard(): Link 1Link 2
A lot of the times when you logon a server, something steals control focus, forcing you to click somewhere on the window to regain focus: Link 1Link 2Link 3Link 4
NPC sword and shield changes on the serverside is not synchronized to clientside: Link 1
It seems that it's possible to receive global PMs from players you have set to ignore: Link 1
These problems posted in a thread by Ziro, that were of issues previously reported in this thread, have still not been resolved.
In addition to the tile manipulation bug, exiting such a level causes some of its level NPC's to continue executing if you warp to a map:
The whole darkness flicker effect is not supposed to occur there, it is a remnant of an NPC within the original level.
Quote:
Could the playerlist option "play sound when receive PM" use a sound other than chest.wav? It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long: Link 1
Not only is it annoying that receiving a PM still plays the sound chest.wav, because of sounds being muted while the Graal window isn't selected there's a good chance you wouldn't hear it anyway. Again this can even happen while you're typing a PM to someone else.
I still have an issue with GUI controls displaying red lines:
Oddly enough it wasn't happening for me while using an Nvidia graphics card, but does happen when I use a Radeon one. It also only happens when using OpenGL rather than DirectX.
Quote:
Originally Posted by Stefan
About gani: don't use extremely huge textures, if possible no graphics larger than 1024x1024 pixels. This means no tilesets as npc graphic (@ffcmike)
I just remade the gani with a separate image, it works fine within the Gani Editor, works fine when using the V5 client, yet somehow is still bugged in the same way as before within the V6 client, even when f2/files show the new file has been downloaded.
I've tried manually deleted the file + removing from filenamecache.
I've tried the same file with a different name.