Quote:
Originally Posted by Felix_Xenophobe
Again the problem with maps being part of the natural progression is that they're a pain to get compared to the 24/7 open dungeons.
|
I'm okay with levelling being linked to currency; in my opinion the economy of GK is the best asset. A player levelling should be forced into the economy, a result of this is that they must make social connections.
From this whole process the player develops rivals and friends, which helps feel the sense of community on GK. I can certainly agree that the progression has been thrown out of whack. Turning the xmas dungeon into something like a rare (valuable) map does seem like a practical option.