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  #1  
Old 07-20-2012, 07:17 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
Now you're contradicting yourself.
By continuing to post, yeah. Other than that I don't see where I contradict myself.
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  #2  
Old 07-20-2012, 07:24 PM
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I don't see where I contradict myself.
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How would it mean nothing when it would show something that only occurs on your server and not the others?
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You posted a video with Blobz, an infamous lagger. He had well over 2-3 seconds of latency. Poor example.
Also the video was simply the first video which showed up in the search results.
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  #3  
Old 07-20-2012, 07:25 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
Also the video was simply the first video which showed up in the search results.
An incredibly laggy player will have messed up HD, but that wasn't the case while I was sparring on Classic now was it? Of all players you had to post Blobz aswell, I think at one point his UN ping reported over 5000ms? I'm comparing the HD from my perspective between UN, iClassic, and Classic where only Classic has funky hits land while the other two don't for me.
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Old 07-20-2012, 07:41 PM
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Originally Posted by Crono View Post
An incredibly laggy player will have messed up HD, but that wasn't the case while I was sparring on Classic now was it? Of all players you had to post Blobz aswell, I think at one point his UN ping reported over 5000ms? I'm comparing the HD from my perspective between UN, iClassic, and Classic where only Classic has funky hits land while the other two don't for me.
You stated that these delayed hits do not happen on other servers in response to Maximus's post concerning laggers, therefore you shouldn't be surprised when I show an example of it happening as a result of a lagger.

As for the validity of your claim that it's a common occurrence on Classic, me being a European hosting the spar tournaments I'd have been seeing your opponents get hurt at a similar interval. I didn't see them being hit from miles away from you, with the exception of one person who actually did have a high ping and was running at you like a headless chicken, so no surprise there.
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Old 07-20-2012, 08:34 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
You stated that these delayed hits do not happen on other servers in response to Maximus's post concerning laggers, therefore you shouldn't be surprised when I show an example of it happening as a result of a lagger.

As for the validity of your claim that it's a common occurrence on Classic, me being a European hosting the spar tournaments I'd have been seeing your opponents get hurt at a similar interval. I didn't see them being hit from miles away from you, with the exception of one person who actually did have a high ping and was running at you like a headless chicken, so no surprise there.
Extreme laggers have always been exceptions and unpredictable in terms of hit detection: be it the bare default system, Classic's old serverside HD, or Classic's current system. My claim that these hits don't happen was geared towards the normal player. I was landing hits I don't think I should have been landing (hits which wouldn't have landed on the other servers) all throughout the tournies vs various players and my ping was consistent (100/10 connection without any hickups). I still spar on iClassic and UN so it's not like I'm out of touch with hit detection or anything.

The only time there were no issues was when the two of us sparred UDP.

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Old 07-20-2012, 08:42 PM
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My claim that these hits don't happen was geared towards the normal player. I was landing hits I don't think I should have been landing (hits which wouldn't have landed on the other servers) all throughout the tournies vs various players and my ping was consistent (100/10 connection without any hickups). I still spar on iClassic and UN so it's not like I'm out of touch with hit detection or anything.
"
Keep in mind that the reason the spar tournaments were being hosted in the first place was because all the main servers had crashed. Classic may have not suffered a crash, but there were definitely some lag problems in patches whenever this happened.

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  #7  
Old 07-20-2012, 08:47 PM
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Originally Posted by ffcmike View Post
Keep in mind that the reason the spar tournaments were being hosted in the first place was because all the main servers had crashed. Classic may have not suffered a crash, but there were definitely some lag problems in patches whenever this happened.
I can just fraps myself sparring, perhaps there are only certain situations when it happens. We know that UDP is smooth and works fine between two Euros (and should be just as fine with Americans), I'll just spar around with TCP and see how it goes.
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