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Old 07-07-2012, 07:37 PM
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Originally Posted by cbk1994 View Post
Not sure what you're trying to accomplish, but typically triggering at a specific x/y is a bad idea and prone to error for many reasons (depends on what you're trying to do, though). I can't think of a time I've had to do that in years.
Isn't that how most typical minning systems, custom sword/punch systems work? By triggering at an x/y?

I believe he is saying that graal is using the cord's from where the NPC was placed, not the x/y value after the adjustment. For example when setting a npc in a spot that needs adjusted .5 to look proper. Then the tigger is basing off the cords before you hit the play button not the updated cords.? I might be wrong understanding him tho..
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Old 07-07-2012, 10:50 PM
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Quote:
Originally Posted by scriptless View Post
Isn't that how most typical minning systems, custom sword/punch systems work? By triggering at an x/y?
Some primitive systems do this, but it's not the recommended way (gives you less flexibility for things like attack radius and hitboxes). For mining it would be acceptable, although I'd probably not do it that way anyway.

Keep in mind those are essentially different use cases; Devil wants to send a message serverside to a known NPC, whereas a pickaxe wants to hit any rocks that might be at a certain (x, y).
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Old 07-07-2012, 10:54 PM
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Quote:
Originally Posted by scriptless View Post
Isn't that how most typical minning systems, custom sword/punch systems work? By triggering at an x/y?

I believe he is saying that graal is using the cord's from where the NPC was placed, not the x/y value after the adjustment. For example when setting a npc in a spot that needs adjusted .5 to look proper. Then the tigger is basing off the cords before you hit the play button not the updated cords.? I might be wrong understanding him tho..
I'd rather check for NCPs/players in a small area and treat those objects accordingly than use triggers for most things.
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