
09-21-2011, 03:18 AM
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Registered User
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Join Date: Apr 2006
Location: TN
Posts: 114
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While it sounds interesting, it might get very dull after awhile. It would basically lead to the same type of raids on the same but different lay out dungeon. You could make it very diverse but without an inventory the characters would be limited to the same two or three moves/attacks/detect trap/heal/etc., and the player doesn't build a lasting character that could be relied on.
It would be interesting if you could build a character up and take to a battle ground where you place groups of players on teams and give objectives, which depending on the objective could use the skills gained in the dungeon. You could make it as simple as a team deathmatch type of objective or an assault type objective, and if the player dies at any point they would have to start over, if that's what the kicker of the server would be. But I would get tired of having to go through the same process to build the character and continue playing over and over.
It just seems that this would make a better side quest or game to a server rather that being the main focus.
I hope this was helpful,
Zie |
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Zie
"It is not necessary to change. Survival is not mandatory." - W. Edwards Deming
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Last edited by kingcj; 09-21-2011 at 03:26 AM..
Reason: Remembered Something
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