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Old 09-09-2011, 09:49 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by ffcmike View Post
Do the NPCs have a setshape or are they using showcharacter?
I believe they require such a shape in order to receive triggers.

If not you probably should include:

PHP Code:
this.setshape(13232); //32 pixels = 2 tiles in width and height 
You also need to make sure that the function is serverside/clientside according to where the area trigger was handled.
Objects definitely don't need to have a shape to receive triggers via obj.trigger()
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Old 09-09-2011, 09:51 PM
ffcmike ffcmike is offline
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Originally Posted by cbk1994 View Post
Objects definitely don't need to have a shape to receive triggers via obj.trigger()
This may well be the case now but I recall they did at some point, I think it was necessary for serverside NPCs.
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Old 09-09-2011, 09:53 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by ffcmike View Post
This may well be the case now but I recall they did at some point, I think it was necessary for serverside NPCs.
I highly doubt it. trigger doesn't use coordinates at all; you can trigger weapons, TStaticVars, players, or any other object.
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Old 09-09-2011, 09:55 PM
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Quote:
Originally Posted by cbk1994 View Post
I highly doubt it. trigger doesn't use coordinates at all; you can trigger weapons, TStaticVars, players, or any other object.
I'm referring to the ability to find an object via findareanpcs();.
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