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Old 07-29-2011, 07:18 PM
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Quote:
Originally Posted by salesman View Post
Nice work, but it looks like your final path has some unnecessary nodes in it (such as at :25 when the npc goes in the wrong direction for a few tiles and then turns around).
The problem with those nodes is that they're technically closer to the target, thus have a lower F score. I'm not quite sure what I can do to change that.



Quote:
Originally Posted by salesman View Post
You can avoid the loop limit by counting the number of loop iterations and adding sleep(.05) whenever you reach this.maxlooplimit. That way you'll still find a path, it just might take a little longer.
Good point, I'll try it out.
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