Quote:
Originally Posted by DustyPorViva
You'd actually need 8, and it's not the most flexible method around. Also, text isn't really the fastest thing to render, so it's not very desirable(especially for say, nick names or chat text).
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For a one-pixel (or even two, if you don't mind the small artifact on the corners) sized outline, four would suffice. Anything more than one pixel usually looks like ass (in my opinion) anyway. Could you somehow cache it in a texture using a TDrawingPanel?