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Old 07-14-2011, 11:27 PM
ilovegirlzz ilovegirlzz is offline
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Quote:
Originally Posted by robocop300 View Post
many eras ago there was a note locked into the rc made when a certain blaze was a staff.

In there were a bundle of ideas that with the help of mange, and several other staff members, we were working to test.

In the event that the note was most likely erased, here is a general layout of a gang-system-based idea i had written from scratch.

gang system:

first of all, the idea of having a party-like gang system was a step in the right direction. But only so little was done to the system and it can be primed to really be great.

As a player what most newcomers want is the ability to afford some nice things. What era seems to forget is about its novelty value. In the past, cars, bikes, and even bull**** weapons (bb mag comes to mind) sold well simply because they offered a cool and almost unique experience. Gangs are that new novelty and should be advertised better throughout era - giving players that just start a reason to call a friend and say: "hey let's play this game... Create a family - yadda, yadda."

with this in mind, more of a reusable value could be placed into objects to actually help gangs earn more points - which should be substituted with money. In order for a gang to stay afloat it would have to remain active, the money collected through various means (later explained in this post) can play a part in funding for weapons and paying for the services a player is offering the leader of the gang.

gang/business integration

i had this idea recently about letting businesses purchase other venues that become convenient to players. Party bases should have a weekly rent period in which businesses can purchase a license to operate that building - which can help a business "strategically" have its sales closer to the spawn point of every player, thus hyping sales for them. A gang can still decide to terrorize party bases (these bases will also act like gang-bases) raiding them allows a joint-venture to be made between the gang and business, or if the gang is truly evil, they could just steal supplies and money from the business - this satisfies the "challenge" aspect wil mentioned earlier and makes it so that other businesses can spawn from this (again, later explained).

Protection businesses (like ppa) would actually have a reason to be around. Instead of just protecting individual players and going against what used to be immoral for the classic ppa (working with gangs) they could go back to their classic ways of helping the people, not terrorizing them. Ppa would be able to sign a weekly contract to protect a property for a business, this also tests the ability of a business to strategically use ppa to their advantage if their limit becomes a single contract per week. Ppa could do a "bid-like" system to see which business offers the most income.

Businesses can also pay for and purchase say a special-unit division for the company which would allow them security posts with specific weapons to help with gang-raids on intellectual properties.

One other idea i had was to have people use cars to transfer goods from one location to the other, therefore adding an extra usefulness to cars and making an abundance of supplies at one business location a good thing so that players can help disperse the goods to other locations. However, while this happens, gangs can also try to sabotage the driver (which, should have higher damage dealt and more recoils when is being shot at).
================================================== ======

there are more ideas that constantly spring up out of my head, i'll add more as time comes but this is something in essence i wrote up a while back, with a few new things added but the idea is to have players always be doing something. If the point for many players is to own a nice gun, be in a gang or own one, and suddenly you can rob businesses, take money and goods, or etc. Well, then you have much more activity.

In the same way, i want to add, businesses will be able to retaliate and attempt a takeover at a gang stronghold (which should be upgradeable with the money made and made to be stronger so that stuff like this can be prevented) and when they do take one over, they don't have to worry about the rent as it becomes territory for them until the gang can seize the location back.
that is a lot!!
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Old 07-14-2011, 11:47 PM
Robocop300 Robocop300 is offline
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Originally Posted by ilovegirlzz View Post
that is a lot!!
A lot has to be done.
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