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Old 05-20-2011, 03:29 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by MrOmega View Post
If your GUI involves a decimal from calculation and straight programming just put it in int();
That's silly, not to mention how many old scripts will be broken.
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Old 05-20-2011, 10:29 AM
Crow Crow is offline
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Originally Posted by DustyPorViva View Post
That's silly, not to mention how many old scripts will be broken.
My point exactly.

Edit: There seems to be some bug with stretching/mirroring sprites in ganis. The gani in question is at_sword.gani on Atlantis, where I'm mirroring all the sprites for direction 3 (facing right) to flip the image so it's correct for stuff like axes (asymmetrical weapons). This basically works, but sometimes just stops working. I haven't figured out which causes it yet, but it seems to be completely random anyway, especially after a long time of being online. A client restart fixes this. Only affect the mirrored sprites, the others work.

Last edited by Crow; 05-20-2011 at 07:26 PM..
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Old 05-29-2011, 05:56 PM
Crow Crow is offline
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Quote:
Originally Posted by Crow View Post
There seems to be some bug with stretching/mirroring sprites in ganis. The gani in question is at_sword.gani on Atlantis, where I'm mirroring all the sprites for direction 3 (facing right) to flip the image so it's correct for stuff like axes (asymmetrical weapons). This basically works, but sometimes just stops working. I haven't figured out which causes it yet, but it seems to be completely random anyway, especially after a long time of being online. A client restart fixes this. Only affect the mirrored sprites, the others work.
Update on this issue: when changing the window size, it stops working. You can try this on Atlantis. Face right, slash, see some pretty swords, resize the Graal window, slash again, see nothing (when facing right). This also hides some polygons for whichever reason.

Edit: Window size only, even! Changes to the size of GraalControl don't cause the problem.
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