Vec X/Y would give you -1,0,1 depending on direction. I am not completly sure how to explain it to you but I understand how it works. If im not mistaken its for finding vectors?
This greatly reduces your script length and makes it easier to modify.
Vec X/Y would give you -1,0,1 depending on direction. I am not completly sure how to explain it to you but I understand how it works. If im not mistaken its for finding vectors?