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  #161  
Old 03-15-2011, 10:30 AM
Theodor Theodor is offline
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craaaab people craaaab people
LOL! nice one <3 southpark
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  #162  
Old 03-15-2011, 05:47 PM
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Amazing change, magnificent piece of work!
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  #163  
Old 03-16-2011, 01:11 AM
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Amazing work, as I've said many times
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  #164  
Old 03-17-2011, 09:18 AM
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Nice detail, looks a lot better.
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  #165  
Old 03-17-2011, 01:32 PM
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Thx guys! ^-^

BTW: First dungeon is finished, sort of. Matty works on the 2nd dungeon, and i started working on the 3rd one already (You can already enter the first room of the 3rd dungeon, its very nearby the OSL)!
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  #166  
Old 03-17-2011, 06:58 PM
Shards-Of-Fate Shards-Of-Fate is offline
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Sweet BD
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Weee!~
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  #167  
Old 03-17-2011, 11:02 PM
MattKan MattKan is offline
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #168  
Old 03-18-2011, 09:52 AM
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A peak into the near future:



Goronba, the first boss, says: "I'm going to kick some player asses soon enough!"

EDIT:



looks better, doesnt it
Looks so much better
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  #169  
Old 03-19-2011, 11:25 PM
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Revamped sword ganis and sprite sheets. Sword sprite sheets now only need two sprites: an icon (to be used later) and the "main sprite" which is then rotated in the gani. Awesome time saver, that's for sure We also added a neat motion trail to the gani. New sound, too! Check it out!




Edit: Note to self: Dusty now hates me

Last edited by Crow; 03-19-2011 at 11:55 PM..
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  #170  
Old 03-19-2011, 11:55 PM
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I love it!
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #171  
Old 03-20-2011, 12:00 AM
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You know my opinion on this. That you do.

Also, foot steps are very loud and invasive. The "normal" step and wood step sounds like a hammer banging. They should be very soft and never louder than what else is going on.
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  #172  
Old 03-20-2011, 12:04 AM
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Originally Posted by DustyPorViva View Post
You know my opinion on this. That you do.
And I still don't get the overreaction..


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Originally Posted by DustyPorViva View Post
Also, foot steps are very loud and invasive. The "normal" step and wood step sounds like a hammer banging. They should be very soft and never louder than what else is going on.
Compared to the default ones, I'd say they are quite silent. Don't you think?
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  #173  
Old 03-20-2011, 12:05 AM
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #174  
Old 03-20-2011, 12:09 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Crow View Post
And I still don't get the overreaction..
WRRRRRRRRRONG.




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Compared to the default ones, I'd say they are quite silent. Don't you think?
Nay, they're quite loud, and like I said they don't sound right. Unless you go stomping around on a wooden floor with your tippy-toes it should be much more softer.
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  #175  
Old 03-20-2011, 12:09 AM
LordSquirt LordSquirt is offline
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The swords look really good!
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  #176  
Old 03-20-2011, 12:28 AM
Theodor Theodor is offline
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about the footstep sounds: i'm going to change them, don't worry!!
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  #177  
Old 03-20-2011, 12:48 AM
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Requests fulfilled, default sword behavior restored. Now, let's actually discuss the other changes to the swords. Like/don't like?
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  #178  
Old 03-20-2011, 01:34 AM
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Was the stepping noise lowered already? I just logged on to test it out and it seems quite loud and starts to get a bit annoying.

Sword seems fine to me but I think you should lower the opacity a bit when the blade swings, also I have some sprite bug with my sword when I slash facing right.
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  #179  
Old 03-20-2011, 01:35 AM
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Originally Posted by Luda View Post
also I have some sprite bug with my sword when I slash facing right.
Using v6? It doesn't work with that right now for some reason.

Also, nope, stepping noise wasn't lowered yet.
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  #180  
Old 03-20-2011, 01:38 AM
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Using v6? It doesn't work with that right now for some reason.

Also, nope, stepping noise wasn't lowered yet.
Yeah, V6
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  #181  
Old 03-20-2011, 02:41 AM
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i'll edit the walk noises tomorrow, don't worry!
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  #182  
Old 03-22-2011, 07:51 PM
Crow Crow is offline
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i'll edit the walk noises tomorrow, don't worry!
Yup, those have been changed. Now, guys, what do you say about the new sword ganis? Tell us!
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  #183  
Old 03-22-2011, 07:57 PM
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Sword is much better You might want to look into adding a wave effect(kind of like in Crono's sig). Probably only need a single one on the middle frame for the right effect.

The sounds are still meh. They are REALLY invasive on the ears... like, really. It's a constant banging when I wear headphones and for footsteps this is very bad. Footsteps should sound so natural and soft that I can almost forget I'm hearing them.

For slashed bushes, it might be interesting to see the leaves fly up and then slowly fall(like a leaf falling from a tree). Right now they look like they're exploding.

You should apply for hosted. It's definitely worthy of it.
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  #184  
Old 03-22-2011, 07:59 PM
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Originally Posted by DustyPorViva View Post
You should apply for hosted. It's definitely worthy of it.
Planning to do that soon. I, personally, never even considered that somebody might be playing Graal with his headphones on. We'll look into the sounds again I guess.
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  #185  
Old 03-22-2011, 08:00 PM
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Planning to do that soon. I, personally, never even considered that somebody might be playing Graal with his headphones on. We'll look into the sounds again I guess.
Well headphones really don't have much to do with it, I imagine the effect would still be the same with speakers. Try playing Ocarina of Time or some other Zelda game to see how footsteps compare.
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  #186  
Old 03-22-2011, 08:03 PM
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Originally Posted by DustyPorViva View Post
Well headphones really don't have much to do with it, I imagine the effect would still be the same with speakers. Try playing Ocarina of Time or some other Zelda game to see how footsteps compare.
I don't see the sounds as a problem with my speakers, but I tried it with my headphones on and they really seem somewhat "heavy" on the ears using them.
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  #187  
Old 03-22-2011, 08:04 PM
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to be honest, i cant make the soundeffects sound decent on BOTH headphones AND speakers. ive been doing them on headphones at first, then speakers. and the sounds are very silent compared to the graal standard walksound, and compared to all other sounds. but if you have a suggestion of a soundeffect, feel free to show us, because honestly, i dont think i can do better - i've been sitting on those damn sounds for like 1-2 days, its really hard. :S
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  #188  
Old 03-22-2011, 08:10 PM
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Originally Posted by DustyPorViva View Post
You might want to look into adding a wave effect(kind of like in Crono's sig).
By the way, those are added on some swords, but not on others. We did add some translucent "copies" of the sword sprites to the gani to create an effect similar to it.
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  #189  
Old 03-22-2011, 08:21 PM
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Quote:
Originally Posted by Theodor View Post
to be honest, i cant make the soundeffects sound decent on BOTH headphones AND speakers. ive been doing them on headphones at first, then speakers. and the sounds are very silent compared to the graal standard walksound, and compared to all other sounds. but if you have a suggestion of a soundeffect, feel free to show us, because honestly, i dont think i can do better - i've been sitting on those damn sounds for like 1-2 days, its really hard. :S
Like I said even with speakers they sound a little too forceful. Games like OoT and such can probably be a huge help when trying to figure out a nice balance. They're very, very low and soft in those games and eventually you just stop hearing them unless you listen to them. But at the same time they add to the overall detail of the games.
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  #190  
Old 03-23-2011, 12:36 AM
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Like I said even with speakers they sound a little too forceful. Games like OoT and such can probably be a huge help when trying to figure out a nice balance. They're very, very low and soft in those games and eventually you just stop hearing them unless you listen to them. But at the same time they add to the overall detail of the games.
notice one big difference between those games and atlantis? they have backgroundmusic thats what makes the "little" sounds almost unnoticable. but don't worry. i havent fully given up on correcting the stepsounds. and there will be backgroundmusic, later oh LTTP doesnt even have step sounds, for example
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  #191  
Old 03-23-2011, 01:05 AM
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I think LTTP has sounds for footsteps in the water and dashing (that might be Link's Awakening)
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  #192  
Old 03-23-2011, 01:34 AM
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I think LTTP has sounds for footsteps in the water and dashing (that might be Link's Awakening)
you're right. but not for regular walking
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  #193  
Old 03-23-2011, 01:47 AM
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the walking sounds don't feel natural. I was exploring the map and I came across this one area with several different types of tiles where it sounded more like a drum beat than walking (was a pretty cool beat, too!).
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  #194  
Old 03-23-2011, 02:48 AM
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small update: the lava in the forge is now animated. also, i'm almost done designing swords, and i have begun designing shields
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  #195  
Old 03-23-2011, 02:49 AM
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notice one big difference between those games and atlantis? they have backgroundmusic thats what makes the "little" sounds almost unnoticable. but don't worry. i havent fully given up on correcting the stepsounds. and there will be backgroundmusic, later oh LTTP doesnt even have step sounds, for example
Well hard to say until you have some bg music. Either way I'm still not a fan of the wood/normal steps.
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  #196  
Old 03-24-2011, 02:00 PM
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Preview

Here's a preview of how the menu will look like



oh and the place in the background is new. it's going to be a fishing pond.

also, check out the beauty parlor where you will be able to change your head:



regards,

Nitron
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  #197  
Old 03-24-2011, 02:04 PM
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pretty

if this was ~2005 i'd def join up as a LAT
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  #198  
Old 03-24-2011, 02:30 PM
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pretty

if this was ~2005 i'd def join up as a LAT
whats wrong with 2011? .. I think alot of ppl will play as the facebook version comes out, and i really really hope that we can somehow make atlantis free to play
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  #199  
Old 03-24-2011, 02:42 PM
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whats wrong with 2011? .. I think alot of ppl will play as the facebook version comes out, and i really really hope that we can somehow make atlantis free to play
i dont have the motivation to lat anymore =[
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  #200  
Old 03-24-2011, 02:53 PM
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Quote:
Originally Posted by Crono View Post
i dont have the motivation to lat anymore =[
Change profession.

Edit:
Personally I find the walking sounds cool, but I also find them far too distracting.
I think it needs to be more subtle.
I love the bush hiding and the character dialogue though.
Let me know if you want any help, I would be glad to offer it.
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