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Old 03-07-2011, 05:52 AM
WhiteDragon WhiteDragon is offline
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Originally Posted by fowlplay4 View Post
It seems stupid to me that I would have to open a port for a game that I'm not hosting.

Hopefully streamlining the client means improving the networking code as well, and other improvements to return the "smooth" feel that apparently UDP (I don't use it) gives.
I'm considerably sure the reason UDP was any smoother was not because it was UDP, but because it was a direct connection to the other client, which could also be done with TCP.
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Old 03-07-2011, 06:11 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by WhiteDragon View Post
I'm considerably sure the reason UDP was any smoother was not because it was UDP, but because it was a direct connection to the other client, which could also be done with TCP.
So I decided to try out the V5 Client and wanted to confirm this. I am seeing other players IPs in my list of active UDP connections.

It would be cool if Stefan had regional nodes for this kind of setup instead of forcing everyone to connect to each other.
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