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  #241  
Old 02-04-2011, 11:15 PM
Draenin Draenin is offline
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Just a heads-up to everyone...

A lot of the items will probably need to have their stats scaled down a little bit from what they used to be. Maloria no longer uses the old damage and health formulas it used to have, and bonuses as high as the ones just mentioned will definitely lead to big problems later on.


I say this because the new formulas account for additional things they didn't before.

Health and damage scale a lot more now than they did before, because they depend on your level, class, and how many points you put into each stat when you level up. Each class has multipliers that controls how high their health and mana can possibly get, which means Knights will almost always have the highest health, while the same goes for mages and their mana capacity.

Therefore, bonuses from items will probably need to have their stat values lowered quite a bit. Just because there are a lot of points being totalled up already.
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  #242  
Old 02-04-2011, 11:50 PM
xXziroXx xXziroXx is offline
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Just a heads-up to everyone...

A lot of the items will probably need to have their stats scaled down a little bit from what they used to be. Maloria no longer uses the old damage and health formulas it used to have, and bonuses as high as the ones just mentioned will definitely lead to big problems later on.


I say this because the new formulas account for additional things they didn't before.

Health and damage scale a lot more now than they did before, because they depend on your level, class, and how many points you put into each stat when you level up. Each class has multipliers that controls how high their health and mana can possibly get, which means Knights will almost always have the highest health, while the same goes for mages and their mana capacity.

Therefore, bonuses from items will probably need to have their stat values lowered quite a bit. Just because there are a lot of points being totalled up already.
They are talking about v2 items. Also, we're barely not using any of your formulas anymore since we didn't really enjoy the way they worked in some cases. We're using heavily modified versions though.
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  #243  
Old 02-05-2011, 01:34 AM
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Also, we're barely not using any of your formulas anymore
Barely not?
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  #244  
Old 02-05-2011, 01:38 AM
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Barely not?
So, he is using them?
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  #245  
Old 02-05-2011, 01:39 AM
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So, he is using them?
That's what I was about to say lol.
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  #246  
Old 02-05-2011, 03:56 AM
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Quote:
Originally Posted by xXZiroXx
Also, we're barely not using any of your formulas anymore since we didn't really enjoy the way they worked in some cases.
I don't care what changes you've made since I left, but don't act like I did a poor job on them when I know for a fact that they're still almost identical to what they were.

I still have everything written down, and it wouldn't take me long to do the math and figure out what modifications were made. There's no harm in the fact that I authored a lot of what you're using, but if you really want to act like it's a problem, I can spill it all at a moment's notice. So choose your battles wisely. ;}


I'm discussing this stuff both because players need to be aware of how things have changed, and because you may need to keep certain things in mind when it comes time to put stats on stuff. The system I built is not meant to have really high numbers involved, or else you're going to have to deal with a power creep that becomes more and more difficult to control over time. This means a lot of complaints from players about certain things being overpowered, as well as even more complaints when you have to nerf stuff.

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  #247  
Old 02-05-2011, 04:13 AM
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  #248  
Old 02-06-2011, 06:04 AM
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still waiting for Maloria to get their own icon and server-description
bump for the cause!
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  #249  
Old 02-12-2011, 03:33 PM
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it seems as if mallard has already made click 2 shoot
http://forums.graalonline.com/forums...hp?t=134258849

time to rescript it to work on mal
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  #250  
Old 02-12-2011, 03:53 PM
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There's no harm in the fact that I authored a lot of what you're using, but if you really want to act like it's a problem, I can spill it all at a moment's notice. So choose your battles wisely. ;}
Bad puppy, he only admitted to disliking how what you mentioned worked, and had have changed it since then. He don't believe he meant it badly, else he wouldn't have added that he was still using heavily modified versions of your formulas.

Now...calm down :3
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  #251  
Old 02-12-2011, 09:32 PM
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I think it's pretty safe to say that Maloria is dead. It was a good one week server.
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  #252  
Old 02-19-2011, 07:03 PM
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I think it's pretty safe to say that Maloria is dead. It was a good one week server.
Less dead than N-Pulse.
Not that N-Pulse wasn't a respectable server. But Mal at least manages to hold a playercount of 11 or so usually.

I'm sure they'll be doing fine soon, they just need to recover from Ziro leaving.
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  #253  
Old 02-19-2011, 07:25 PM
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I'm sure they'll be doing fine soon, they just need to recover from Ziro leaving.
If server trends indicate anything, it's going to disappear off the list. Ziro didn't just leave, he completely ****ed them over and left mallard to fix it all.

I don't know how PWA passed the thing with all the obvious problems, I guess they just wanted to break the 5~ year classic dry spell.
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  #254  
Old 02-19-2011, 07:43 PM
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If server trends indicate anything, it's going to disappear off the list. Ziro didn't just leave, he completely ****ed them over and left mallard to fix it all.

I don't know how PWA passed the thing with all the obvious problems, I guess they just wanted to break the 5~ year classic dry spell.
hmm i didn't know he left alot of errors? what errors? =o
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  #255  
Old 02-19-2011, 07:46 PM
MattKan MattKan is offline
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hmm i didn't know he left alot of errors? what errors? =o
Idk but I think for him to make the server classic and just leave it, well, x.x
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  #256  
Old 02-20-2011, 07:03 AM
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so it took about one week for maloria's economy to fall because everyone quit playing it?

not as epic as last time ):
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  #257  
Old 02-20-2011, 10:48 AM
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There wasn't an economy to speak of, never had a trade system.
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  #258  
Old 02-20-2011, 11:02 AM
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so when is maloria going to be taken off the serverlist?
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  #259  
Old 02-20-2011, 06:43 PM
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Crono that is an excellent question
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  #260  
Old 02-20-2011, 08:38 PM
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Well maybe they're giving Mallard some leeway because his computer is screwing up at the moment.
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  #261  
Old 02-26-2011, 07:53 PM
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What happend with Maloria?


PS: Maloria 2006 is better then the current one!
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  #262  
Old 02-26-2011, 09:13 PM
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every server in 2006 was better than the current one
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  #263  
Old 02-26-2011, 11:02 PM
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True geno, +1
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  #264  
Old 02-27-2011, 02:42 AM
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IDK, it took at least a couple years for Delteria to be taken off the list with a 1 person playercount.
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  #265  
Old 02-27-2011, 02:50 AM
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Wtf im not allowed to say that maloria rules?!
edit: there is a caps filter?! I wanna yell
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  #266  
Old 02-27-2011, 05:06 AM
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I want to yell.
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  #267  
Old 02-27-2011, 06:09 AM
MattKan MattKan is offline
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My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.
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  #268  
Old 02-27-2011, 03:38 PM
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My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.
He just wanted to stay around until it made Classic, so he felt like he did his job, then left. He didn't do a bad thing necessarily.
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  #269  
Old 02-27-2011, 04:55 PM
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My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.
You do realize resigning and quit basically mean the same thing ... o.o?
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  #270  
Old 02-27-2011, 05:01 PM
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My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.
Eh, his goal was to get the server to Classic. I suppose he was hoping for developers to take interest in Maloria and continue working on it.
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Old 02-27-2011, 05:26 PM
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What happened to Mallard?
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Old 02-27-2011, 06:01 PM
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You do realize resigning and quit basically mean the same thing ... o.o?
Imo "resign" is a nicer way of saying "I quit"


But yeah, no developers are taking interest in Maloria which kinda sucks.
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  #273  
Old 02-27-2011, 09:00 PM
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What happened to Mallard?
Hes in hiding. It's duck season.
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Old 02-27-2011, 11:08 PM
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Old 03-01-2011, 03:57 AM
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All this potential being wasted, it seems... quite a shame.
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  #276  
Old 03-11-2011, 02:51 PM
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Something shoud be done about this, give the server back to nate or someone who could actually get an active staff team working on playable content which is all maloria is really lacking. Sad to see something i've longed to play again go down the ****ter so quickly when it really didn't need to.
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Old 03-11-2011, 03:27 PM
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I am the one who helped convince Ziro to start on Maloria again when we were doing Mythic Legends. I'm sad to see it just go out like this, so if Mallard isn't willing to be on as much or take the role, I will gladly do so. And will find a valuable enough team to help take it to where it needs to be. Or at least the rights to start somewhere. As of now, I can only do so much with my RC.

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  #278  
Old 03-11-2011, 04:38 PM
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Something shoud be done about this, give the server back to nate or someone who could actually get an active staff team working on playable content which is all maloria is really lacking. Sad to see something i've longed to play again go down the ****ter so quickly when it really didn't need to.
I agree completely. So much potential and so many peoples hard work going to waste. As being the one that hired Ziro and eventually putting him as sole manager I feel somewhat responsible, given I've known him to randomly disappear for whatever reasons. After all of this I would gladly, given the opportunity take back over the development of Maloria, given I have a team of developers already at my disposal would be great to give Maloria some much needed content!
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Old 03-11-2011, 05:57 PM
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If this isn't done we will have a new Delteria sitting at the bottom of the serverlist but with even less to do. There's no point in removing maloria as it is 100% playable as is and playable small content could be put out almost daily if it actually had 2 or 3 active staff members. As it stands it has 0 active staff members and is just taking up some unneeded hard drive space and bandwidth from the occasional trial that logs on.
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Old 03-11-2011, 08:11 PM
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If this isn't done we will have a new Delteria sitting at the bottom of the serverlist but with even less to do. There's no point in removing maloria as it is 100% playable as is and playable small content could be put out almost daily if it actually had 2 or 3 active staff members. As it stands it has 0 active staff members and is just taking up some unneeded hard drive space and bandwidth from the occasional trial that logs on.
a classic style server is built up of people, the actual server itself is usually irrelevant. an rpg server like zodiac or maloria, however, needs to be self sustaining. there is little content on maloria, i dont even know why they went classic with how little they actually had.

guess the pwa dont have my taste in rpgs. : - (
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