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Old 01-09-2011, 12:10 AM
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Quote:
Originally Posted by cbk1994 View Post
You really shouldn't be using 0.1 second timeouts for a baddy, especially when it's just idling.
Quote:
Originally Posted by Tigairius View Post
Nice work, but like Chris said, for idling you can usually get away with a 0.25 or higher timeout and still achieve the same affect.
If a player walked in during any time between timeouts at 0.25 seconds it wouldn't see them if they then ran out of the area before the timeout.
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
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