
01-06-2011, 03:55 AM
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Banned
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Join Date: Jan 2009
Posts: 453
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move() is the worst interpolation system EVER created.
When I get my main CPU back, I'll write a REAL interpolation system. I've already written one for Delteria, and it looks lightyears ahead of "move" and reduces server strain a lot. A .25 timeout looks just as good as a .05, and you don't have to deal with using that ****ty move() command where if you change your direction during the middle of the movement, it jumps around. You just do movement like normal, and set a certain attr to a certain value. Easy. |
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