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Old 12-12-2010, 05:13 AM
Lord Sephiroth Lord Sephiroth is offline
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Quote:
Originally Posted by DemonSpawnn View Post
I thought using close colors would be a good idea.
Apparently no one is reading your posts and only looking at your graphics. The pallette you're using is great for the goal you're trying to achieve with a swampy dungeon. The pale green and gray overtones are working well together.

If you were just aiming for a regular dungeon, I'd consider trying out a wider variety of colors on the pallette, but since you have a very direction-oriented goal, I think you should stick with what you're doing. Looks great.
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Old 12-12-2010, 06:15 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Lord Sephiroth View Post
Apparently no one is reading your posts and only looking at your graphics. The pallette you're using is great for the goal you're trying to achieve with a swampy dungeon. The pale green and gray overtones are working well together.
It doesn't matter. The most important thing to focus on when making background graphics is to easily discern where a player can walk, and where they can't. That is the first, and foremost, purpose of the graphics.

Also, you should never have to "read the posts" instead of "look at the graphics." If you can't portray what is needed with the graphics alone, you're doing something wrong. That's not to say he is doing anything wrong, but it's a point in general to remember.
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Old 12-12-2010, 06:29 AM
DeCeaseD DeCeaseD is offline
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Originally Posted by DustyPorViva View Post
It doesn't matter. The most important thing to focus on when making background graphics is to easily discern where a player can walk, and where they can't. That is the first, and foremost, purpose of the graphics.

Also, you should never have to "read the posts" instead of "look at the graphics." If you can't portray what is needed with the graphics alone, you're doing something wrong. That's not to say he is doing anything wrong, but it's a point in general to remember.
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