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  #1  
Old 12-06-2010, 08:38 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by bloodykiller View Post
u obviously dont play era
in a raid u would just die after 1 second if every bullet affects u
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.
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  #2  
Old 12-06-2010, 08:45 PM
bloodykiller bloodykiller is offline
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Originally Posted by DustyPorViva View Post
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.

era is not supposed to be a realistic game
and how do u not get close if ur in a small place (i.e. elevator) or someone is holding a door?? u cant give a good opinion, simply cuz u dnt play era
i can assure u that shotguns r fine as they r

Quote:
Originally Posted by salesman View Post
A shotgun would shoot a cloud of bullets, but each bullet would only do 1 dmg or some very small amount. The closer you are, the more damage you take because more bullets will hit you.

Everything would have to be rebalanced, and if done properly, it could definitely work.
shotguns r the opposite now..they r used for far ranging due to the spread of bullets
i understand it isnt realistic but i dnt think era should be realistic, anyone who wants to play a realistic game wouldnt play graal

Last edited by TSAdmin; 12-07-2010 at 07:55 AM.. Reason: Don't double (or triple) post
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  #3  
Old 12-06-2010, 09:49 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by bloodykiller View Post
era is not supposed to be a realistic game
and how do u not get close if ur in a small place (i.e. elevator) or someone is holding a door?? u cant give a good opinion, simply cuz u dnt play era
i can assure u that shotguns r fine as they r
Who ever said realistic? I said EVERY OTHER game. Cartoony, realistic... it doesn't matter, they all implement shotguns in roughly the same manner. Why? Because it works.

Last edited by TSAdmin; 12-07-2010 at 07:56 AM.. Reason: Reply to deleted post
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  #4  
Old 12-07-2010, 03:15 AM
Meph Meph is offline
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Quote:
Originally Posted by DustyPorViva
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.
The only way this would work on Era would be, as Salesman already suggested, to lower each shotgun bullet to about 3 damage.

Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now.

On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.

Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period.

And in case you're wondering where I distribute the other 35% of PKing:
25% of it is timing your shot, and 10% is knowing what guns to use in each situation.
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  #5  
Old 12-07-2010, 04:16 AM
WillaWonka WillaWonka is offline
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Quote:
Originally Posted by Meph View Post
and 10% is knowing what guns to use in each situation.
or knowing how to effectively counter-attacking another player, as knowledge as how your guns work instead of having to change like a cheap bastard.

Just like your pk style change from neo rifle to sten to shipka to mp5.
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  #6  
Old 12-08-2010, 05:55 AM
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Quote:
Originally Posted by WillaWonka View Post
or knowing how to effectively counter-attacking another player, as knowledge as how your guns work instead of having to change like a cheap bastard.

Just like your pk style change from neo rifle to sten to shipka to mp5.
Meph's 100% right, back when I had lotsa guns and did raids, I used Neo Rifle when i needed high damage guns, PBP when it was in close quarters, MT for 1v1ing, and I usually had a fast low freeze gun for spray and pray
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  #7  
Old 12-07-2010, 04:45 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Meph View Post
On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.
Making it viable in PK would make it overpowered? I guess if it's better to have a gun on a gun server whose purpose is not to actually kill but degraded to just bust down door's, whatever. It doesn't HAVE to serve that purpose, it just has to be balanced.
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  #8  
Old 12-07-2010, 06:57 AM
bloodykiller bloodykiller is offline
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Quote:
Originally Posted by Meph View Post
The only way this would work on Era would be, as Salesman already suggested, to lower each shotgun bullet to about 3 damage.

Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now.

On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.

Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period.

And in case you're wondering where I distribute the other 35% of PKing:
25% of it is timing your shot, and 10% is knowing what guns to use in each situation.


i agree 100% with meph
changing shotguns would defeat the purpose of era, players play this game to dodge bullets, not cuz it's realistic or other games work in different ways

Last edited by TSAdmin; 12-07-2010 at 07:59 AM.. Reason: Evasion of the swear filter will earn you an infraction, and don't attack other players.
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  #9  
Old 12-07-2010, 02:01 PM
Donark Donark is offline
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Quote:
Originally Posted by bloodykiller View Post
players play this game to dodge bullets
I'm pretty sure you just tank bullets since you have an insane ammount of hp.

But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame.
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Old 12-07-2010, 09:08 PM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Donark View Post
I'm pretty sure you just tank bullets since you have an insane ammount of hp.

But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame.
Bullets seem slower now. I don't know whether it's because of the movement system being rescripted twice, or because of caps and speed potions. But they definitely seem about 10-15% slower than they used to be.

Not to mention that after the SG552 was released every other gun in the game had it's freeze basically halved to match up, so players are certainly more agile than they were in the past. Remember when Meph wanted to go back and add that freeze back to the guns? I'd rather achieve the same result by just increasing the bullet speed a bit.

Saying that it would ruin PKing is a bit far fetched. You would still easily be able to dodge and weave, but you'd just need to readjust a bit, just like we had to after the new movement system came out.
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  #11  
Old 12-09-2010, 04:20 AM
Meph Meph is offline
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Originally Posted by Demisis_P2P View Post
Not to mention that after the SG552 was released every other gun in the game had it's freeze basically halved to match up, so players are certainly more agile than they were in the past. Remember when Meph wanted to go back and add that freeze back to the guns? I'd rather achieve the same result by just increasing the bullet speed a bit.

Saying that it would ruin PKing is a bit far fetched. You would still easily be able to dodge and weave, but you'd just need to readjust a bit, just like we had to after the new movement system came out.
I still say the guns need to be slowed down. I saw some guy at unstick the other saying, literally: "I own so much. This Shipka makes it to where I don't even have to try." That tells me that there's a problem- that a guy seriously thinks he "owns" because he has a weapon.

Back when guns were level, there weren't as many "good" PKers as there are now; simply because it required more to master PKing back then than it does now.
1) You couldn't guard two directions at once, and keep your opponent in a corner.
2) You couldn't ride your opponent's ass firing without losing walk speed.

Increasing the bullet speed wouldn't solve these two problems; and yes, I identify them as problems.

Take raiding, for example. I remember single-handedly going into a base and being able to, literally, take out four people. Effortlessly. Two things are true here:
1) Everybody sucked back then. It required more to be good.
2) Nowadays, two people can produce more bullets-per-second than four could back in 2003.

It's not the bullets' fault that we screwed up the guns and our players are just too addicted to effortlessly being good at PKing to accept it as a problem.
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  #12  
Old 12-09-2010, 10:59 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Meph View Post
I still say the guns need to be slowed down. I saw some guy at unstick the other saying, literally: "I own so much. This Shipka makes it to where I don't even have to try." That tells me that there's a problem- that a guy seriously thinks he "owns" because he has a weapon.

Back when guns were level, there weren't as many "good" PKers as there are now; simply because it required more to master PKing back then than it does now.
1) You couldn't guard two directions at once, and keep your opponent in a corner.
2) You couldn't ride your opponent's ass firing without losing walk speed.

Increasing the bullet speed wouldn't solve these two problems; and yes, I identify them as problems.

Take raiding, for example. I remember single-handedly going into a base and being able to, literally, take out four people. Effortlessly. Two things are true here:
1) Everybody sucked back then. It required more to be good.
2) Nowadays, two people can produce more bullets-per-second than four could back in 2003.

It's not the bullets' fault that we screwed up the guns and our players are just too addicted to effortlessly being good at PKing to accept it as a problem.
I still like to claim "It's not the gun you use, it's how you use it."

That statement is still true in some certain cases (Ex: I flawlessed JKL my mp5 vs his m1, and I can still flawless him my uzi vs his mp5), but not enough anymore.

Era has certainly lost it's skill factor due to the guns being the way they are. The goal being changed from 'practice to get better and win' to 'buy _____ and you win'.

So yea, all guns could be slowed by a percentage of speed or totally changed around (as I know Wil/GC wanted to do in their combined week as 'Gun Admins') to improve gameplay. But we all know it'll never happen and even if it did it isn't enough to save Era and blah...
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Old 12-08-2010, 04:57 AM
Cubical Cubical is offline
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Originally Posted by Donark View Post
I'm pretty sure you just tank bullets since you have an insane ammount of hp.

But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame.
You can to an extent however the freeze does hinder the ability to dodge like you can on Era.
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