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Old 11-17-2010, 04:52 PM
MrOmega MrOmega is offline
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just throwing this idea out there. But would calling playerenters and timeout cause any issues over and over again? maybe do a playerenters and check to see if the poison is still in effect, if so end script, and let the timeout run uninterrupted, otherwise just call the timeout.
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Old 11-17-2010, 05:02 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by MrOmega View Post
just throwing this idea out there. But would calling playerenters and timeout cause any issues over and over again? maybe do a playerenters and check to see if the poison is still in effect, if so end script, and let the timeout run uninterrupted, otherwise just call the timeout.
No issues from what I can tell, and the timeout is the only thing that keeps the gani 'alive' for other players since created and playerenters don't seem to get called for them.
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Old 11-17-2010, 06:26 PM
MrOmega MrOmega is offline
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No issues from what I can tell, and the timeout is the only thing that keeps the gani 'alive' for other players since created and playerenters don't seem to get called for them.
Well was just thinking that playerenters may be called for the one client when the player leaves and enters, causing the script to mess up.
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