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Old 10-15-2010, 03:35 AM
oo_jazz_oo oo_jazz_oo is offline
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No response on the image size limit? . . .
I would think since were supposed to be moving towards online tools, fixing a big issue with online tile editors would be an issue. Apparently not.

Also, the while tile thing is pretty annoying as well...
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Old 10-15-2010, 03:37 AM
xXziroXx xXziroXx is offline
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Originally Posted by oo_jazz_oo View Post
Also, the while tile thing is pretty annoying as well...
Should really never be forced to use pure white. Can just use 244, 244, 244.
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Old 10-15-2010, 04:56 AM
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Quote:
Originally Posted by xXziroXx View Post
Should really never be forced to use pure white. Can just use 244, 244, 244.
Its just a work around though...the fact is, the problem exists.
I could make 2 gui controls for the full size of the tiles, but thats also just a work around, and the problem will still exist.
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Old 10-15-2010, 05:23 AM
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Quote:
Originally Posted by xXziroXx View Post
Should really never be forced to use pure white. Can just use 244, 244, 244.
pics1.png uses white and black.

The whole white/black transparency should be dropped regardless. It's a stupid, primitive hack for transparency.
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Old 10-15-2010, 03:39 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
No response on the image size limit? . . .
I would think since were supposed to be moving towards online tools, fixing a big issue with online tile editors would be an issue. Apparently not.
You are not supposed to use textures larger than 1024. Use a GuiDrawingPanel, a scroll control with a child control of size 2048x512, and then draw "TILES" in onScrolled()
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