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Old 10-11-2010, 09:33 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
Whenever I open the task manager while Graal is running, the client freezes.

Although, its only the image that freezes. I can still hear myself walking around if I use the arrow keys.
So, task manager crashes the clients video...

I'm running on windows 7 home premium, 64-bit.
ATI Radeon HD 3200 graphics card.

But, I had this problem on the last client as well.
Try to resize the window a little then back to what you had it. The image should unfreeze if it's what I'm thinking it is. I'm guessing when you open Task Manager, it's prompting you with the User Account Control that blanks the screen slightly asking you to Continue?
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Old 10-11-2010, 09:44 PM
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Quote:
Originally Posted by TSAdmin View Post
Try to resize the window a little then back to what you had it. The image should unfreeze if it's what I'm thinking it is. I'm guessing when you open Task Manager, it's prompting you with the User Account Control that blanks the screen slightly asking you to Continue?
Resizing the window just makes everything black.

And no, its not prompting me with the user account control.

My client stats are attached.
And I also noticed some other weird things.
Pure white tiles on the tileset dont draw correctly. They seem to appear as transparent, so, anywhere with white tiles, it the image gets skewed. (Image attached, left is v6, right is v5)

And one more thing, when using this script:
PHP Code:
new GuiDrawingPanel("Tile_Editor_Tiles") {
    
0;
    
width 2048;
    
height 512;
    
clearall();
    
drawimage(00gettileset());

The tiles will not draw the full 2048. It seems to draw the control, just not display the image.
About half way, the image just dissapears, but it actually extends the parent control the full 2048.
Attached Thumbnails
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Name:	comp.png
Views:	883
Size:	13.6 KB
ID:	51831  
Attached Files
File Type: txt client_stats.txt (7.6 KB, 895 views)
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Old 10-12-2010, 12:24 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
The tiles will not draw the full 2048. It seems to draw the control, just not display the image.
About half way, the image just dissapears, but it actually extends the parent control the full 2048.

Quote:
Originally Posted by Stefan View Post
Why do you need bigger images? There are texture size limitations in OpenGL and DirectX, stuff should never be larger than 1024x1024.
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