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Old 08-11-2010, 06:44 PM
xXziroXx xXziroXx is offline
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Originally Posted by maximus_asinus View Post
Thanks for the answers, rep++

also wondering how Graal handles different tile types. You said blocking tiles always block, what about swimming tiles, no blocking tiles, sitting tiles, etc. What takes priority?
I have never tried placing lava tiles on water tiles, so I can't answer that one. Would be interesting to know, I'll give it a go and edit this post.

EDIT: The "effect" on the lowest layer takes priority, other then when it comes to blocking tiles - they always block.
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Old 08-11-2010, 08:33 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by xXziroXx View Post
I have never tried placing lava tiles on water tiles, so I can't answer that one. Would be interesting to know, I'll give it a go and edit this post.

EDIT: The "effect" on the lowest layer takes priority, other then when it comes to blocking tiles - they always block.
Very interesting. If I wanted I could take water tiles and place them on layer 0, making everything swimmable? I am not sure how Graal handles transparent tiles, but I could make layer zero a swimming layer, layer one whatever, and layer two a transparent blue tile. I could then modify the swimming gani and create the illusion of swimming in semi shallow areas where the ocean floor can be seen. One could almost recreate the looks of the flooded areas in the LTTP Water Temple. I am very happy to know this.
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Old 08-11-2010, 08:45 PM
Loriel Loriel is offline
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I am pretty sure you could to the same thing with setshape2, so if you can come up with a pretty npc-based way to turn some stuff blue, you can dynamically flood and unflood things <:D
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