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Old 07-11-2010, 03:10 AM
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About the timer problem: it seems floating point numbers are majorly ****ed up in Visual Studio 2005/2008, need to dig deeper why in some parts of the engine 8-byte floating point variables are degraded to 4-byte floating point in standard operations. This is the same problem as with the 24*0.1 stuff, so once this is fixed it should also fix the echoing of floating point numbers.

About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.
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Old 07-11-2010, 03:36 AM
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Quote:
Originally Posted by Stefan View Post
About the timer problem: it seems floating point numbers are majorly ****ed up in Visual Studio 2005/2008, need to dig deeper why in some parts of the engine 8-byte floating point variables are degraded to 4-byte floating point in standard operations. This is the same problem as with the 24*0.1 stuff, so once this is fixed it should also fix the echoing of floating point numbers.

About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.
Which floating point model are you using?
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