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Old 06-28-2010, 03:15 PM
cbk1994 cbk1994 is offline
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Small update,

I'm speaking with Stefan now and will have the gelat shop up soon with observer mode taken down. The gelat shop will sell:
  • Vitality Potion - Extra 10 HP for a week
  • Worker's Potion - Increased speed of mining, flower picking, and shell digging (more shells and less crabs) for 24 hours
  • Lightweight Potion - No weight reduce and move at the speed of a cap for a week.

Purchasing any of these will give you the item in-game. The items cannot be traded/dropped. You can purchase 10 vitality potions at once, for example, but you will only be able to use one at once. Similarly, you could purchase a "worker's potion" today and wait until tomorrow to use it.

I don't think any of these are going to provide major advantages against players who do not wish to pay for them, but if anyone has any objections now is the best time to give me them, as well as any other ideas.

As much as I don't want how much a person is willing to spend to determine their success on Era, a gelat shop is necessary to get rid of observer mode. The items I've laid out shouldn't make a huge difference in the way Era works.


Also, frag grenades have been released. You can purchase them from Fort Knox.



The shrapnel both causes damage and can wound players.
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Old 06-28-2010, 03:24 PM
Donark Donark is offline
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Originally Posted by cbk1994 View Post
Vitality Potion - Extra 10 HP for a week
So will it be possible to have 160 hp for those who have the bounty hunter bonus?
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Old 06-28-2010, 09:43 PM
FantasyX FantasyX is offline
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I have a couple suggestions on what to do about cookies;

They've become a pretty big problem for both gangs exploiting how quickly you can heal and how you can eat one right before death and come back to life when someone kills you.

Suggestions;
-Put a timer on when you can use them (similar to the timer of being revived after you've already been revived recently). Maybe make it so you can only consume 1 cookie every 5 minutes?
-Disable them in gang bases. Although this isn't very favorable, it at least makes the player leave their base in order to consume the cookie.
-Disable them on gang-tag. This, of course, would be the worst option, but it also requires the person to go off gang-tag in order to use them.

I prefer the first option, honestly.
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Old 06-29-2010, 12:31 AM
salesman salesman is offline
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tl;dr: If not cookies, it will be something else...all you will accomplish in the end is to remove something that creates a great deal of entertainment for a lot of players.
-------------

Something to consider before you make everything fun in the game useless...

I owned a food business back when food was changed from working like cookies (instant health) to heal-over-time, so I personally saw how much of a difference that change made, and it wasn't all good.

Instant heal:
  • Pro: Food businesses were poppin' off, and everyone wanted to work there.
  • Pro: I made a ****-load of money
  • Pro: Huge money sink (50% tax usually)
  • Pro: Pking was more exciting (in my opinion)
  • Pro: Reason to make money, and spread out/pk on the gmap
    • Everyone used to carry A LOT of food on them at all times in order to keep up with everyone else. Because of this, players were always spending money. To spend money, you need to go out and make it first. Boring, yeah, but from making money came competition and pking. Parties were formed to control certain areas on the beach or areas with the best flowers, and people pked.
  • Con: Pking could be very, very lame when food was abused

Heal-over-time:
  • Pro: Pking is more fair
  • Con: Food businesses are pretty much useless, and believe it or not, food businesses were fun for a lot of people
  • Con: Removed one of the server's biggest money sinks
  • Con: Raiding and pking are less exciting (in my opinion)
  • Con: People still find ways to have an unfair advantage, so what did it solve?

To be more specific, messing with cookies is going to do more than just make raiding "fair", and the consequences are something that need to be considered. For example, I'm sure a lot of people join every event they can just to get two more cookies. With cookies useless, they might not even bother joining events anymore.

Cookies probably do a need to be balanced a little bit, but don't go overboard to the point where they become useless.
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Old 06-28-2010, 11:13 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Donark View Post
So will it be possible to have 160 hp for those who have the bounty hunter bonus?
Yes.
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