Quote:
Originally Posted by cbk1994
Hopefully serverside hit detection in events after the reset will help alleviate the problems caused by players on high-latency connections. Graal works as such that players on worse connections almost have an advantage as opposed to other online games where those players have a disadvantage. This is the reason that the latency limit exists.
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This, from Geo
Superintendent, G. Cassini (Fri Jun 18 16:08:48 2010):
I really hope you are kidding when you say you are going to use serverside hit detection for ANYTHING. They were removed for a reason and if you put the back in you will kill PKing just like Jenn did. There is no skill in serverside PK, this is not a 3d 3rd person shooter where aim is everything, in this server it's all about dodging and no matter how much someone is lagging they still have to dodge. Sure it's a pain in the butt sometimes, but you buck up and deal with it. Putting in serverside PK scripts ruin PK because you would be killing dodging which is 98% of Era PK. Every tiny pixel difference matters in dodging, so if the bullet isn't exactly where I think it is on my screen and I'm weaving between 2 bullets, then I'll be hit by invisible bullets.
Yeah, don't screw up PKing, please.
-Geovanni Cassini
- I personally believe that PKing should be clientside as well, lag really doesn't give players a HUGE advantage...