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  #1  
Old 06-07-2010, 05:18 AM
hunterhunk hunterhunk is offline
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Originally Posted by Robocop300 View Post
OKAY.



If you must use gang-points, then have them mean something. Bring back gang weapons, but make it so that no CONSUMER weapon is equal to gang weapons, that way there is a hierarchy and players want to join gangs and COMPETE for the weapons that they offer. However, instead of having to sell them, make it so that the points can be used so that those players who have "shop-access" can purchase a weapon for X-amount of time so that players are forced to participate to reap the benefits of the points.



I really like this idea, gangs need some way to compete. The problem is that with gang gun racks coming out what guns would you offer in terms of the member himself?
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Old 06-07-2010, 05:23 AM
Robocop300 Robocop300 is offline
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Originally Posted by hunterhunk View Post
I really like this idea, gangs need some way to compete. The problem is that with gang gun racks coming out what guns would you offer in terms of the member himself?
Well, see the idea is that members would compete for the right to have a gun. The top 10, in theory, would be the ones that most leaders choose to present a gang weapon to. If it could be possible to rent weapons for the entire gang for a certain amount of time, then it should be that there are two different weapons per gang. Say, for Blazian Bandits, the classic BB Magnum (as an example) and then the more current G36k. For Black Holst, Black Holster (v1) and the second version. The top 10 would get the better, more effective G36k for proving their ability, and the others would get the base weapon for the gang, which would match the "novelty" idea behind the weapons of the gangs in the past. Meaning that they would be sub-par gang weapons, or about the same as consumer weapons in their own way.
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Old 06-07-2010, 05:28 AM
salesman salesman is offline
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Old 06-07-2010, 05:32 AM
Robocop300 Robocop300 is offline
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That is the old-boring official shet, we need moar awsm in threads kthx. it lacks blaze.
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Old 06-07-2010, 05:35 AM
Robocop300 Robocop300 is offline
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"Morgrim (Sun Jun 06 23:28:22 2010):
I'd be cool with giving gangs/business slightly better guns if all lame weapons were removed or nerfed a lot...right now the bar for guns is already ridicously high to where you couldnt make them even slightly better than normal weapons. When the reset hits (if ever), I hope this problem is addressed because I'd hate to see Era's guns just become unbalanced all over again after a fresh start.

Leave in the guns that look good and balance them, remove the ugly GFXed ones completely. There are plenty of guns that have horrible GFX jobs, yet are bought simply because they have crazy stats." -- Geovanni Cassini
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  #6  
Old 06-07-2010, 05:29 AM
hunterhunk hunterhunk is offline
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Originally Posted by Robocop300 View Post
Well, see the idea is that members would compete for the right to have a gun. The top 10, in theory, would be the ones that most leaders choose to present a gang weapon to. If it could be possible to rent weapons for the entire gang for a certain amount of time, then it should be that there are two different weapons per gang. Say, for Blazian Bandits, the classic BB Magnum (as an example) and then the more current G36k. For Black Holst, Black Holster (v1) and the second version. The top 10 would get the better, more effective G36k for proving their ability, and the others would get the base weapon for the gang, which would match the "novelty" idea behind the weapons of the gangs in the past. Meaning that they would be sub-par gang weapons, or about the same as consumer weapons in their own way.
I see what you're saying, I personally believe bringing up the idea of gang sideweapons that you can buy with points. That way players who perform can get a weapon themeselves.

Basically, a player accumulates 2,000 points over time: this could be the price to buy one of these sideweapons. They wouldn't be as good as the official gang weapon, but it's an earned weapon still.
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