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Old 06-01-2010, 08:23 PM
adam adam is offline
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I added code so when somebody shoots a rocket, all players with the weapon can see them. The colors and burst shape might be different, but the trajectory should be the same for everybody.

PHP Code:
//NPC Created by Rogue Shadow(TCN)
//AIM: RogueTCN

function onCreated(){
  
join("public_inverness_util_triggercontrol2");
}

function 
FireAllnxnyvxvyimg) {
  for (
temp.pllevel.players ){
    
with (temp.pl){
      
makevar("Public/adam/Fireworks").FireRockettemp.nxtemp.nytemp.vxtemp.vytemp.img);
    }
  }
}

public function 
FireRocketnxnyvxvyimg ){
  
callclient(-1"AddRocket2"temp.nxtemp.nytemp.vxtemp.vytemp.img);
}

//#CLIENTSIDE
function onCreated(){
  
this.rockets = new[0];
  
this.bursts = new[0];
  
this.trails = new[0];
  
this.grav 0.1;
}
function 
onWeaponFired(){
  
callserver(-1"FireAll"player.x+1.5 vecx(player.dir)*2player.vecy(player.dir)*2random(-.5,.5),-random(1.5,2.5));
}
function 
onTimeout(){
  for (
temp.i=0;temp.i<this.rockets.size();temp.i++){
    
AddTrail(this.rockets[temp.i].x-.5,this.rockets[temp.i].y,this.rockets[temp.i].vx,this.rockets[temp.i].vy);
    if (
this.rockets[temp.i].this.rockets[temp.i].ttl){
      
AddBurst(this.rockets[temp.i].x,this.rockets[temp.i].y,160);
    }
  }
  
this.rockets UpdateEverything(this.rockets);
  
this.bursts UpdateEverything(this.bursts);
  
this.trails UpdateEverything(this.trails);
  
temp.img DrawParticle(200,this.rockets);
  
temp.img DrawParticle(temp.img,this.bursts);
  
temp.img DrawParticle(temp.img,this.trails);
  if (
temp.img this.lastimg)hideimgs(temp.img,this.lastimg);
  
this.lastimg temp.img;
  
//if (temp.img > 200)player.chat = "Drawing "@(temp.img-200)@" showimg Particles";
  
settimer(0.05);
}
function 
UpdateEverything(temp.objs){
  for (
temp.0;temp.temp.objs.size() ; temp.i++ ){
    if (
temp.objs[temp.i].temp.objs[temp.i].ttl){
      
temp.objs.delete(temp.i);
    }
  }
  for (
temp.rtemp.objs){
    
temp.r.vy += this.grav;
    
temp.r.+= temp.r.vx;
    
temp.r.+= temp.r.vy;
    
temp.r.++;
  }
  return 
temp.objs;
}
function 
DrawParticle(temp.img,temp.p){
  for (
temp.rtemp.p){
    if (
temp.r.alpha){
      
temp.1-(temp.r.t/temp.r.ttl);
    }else 
temp.1;
    
temp.showimg(temp.img,r.image,temp.r.x,temp.r.y);
    
changeimgcolors(temp.img,r.rgb[0],r.rgb[1],r.rgb[2],temp.a);
    
changeimgzoom(temp.img,r.zoom);
    if (
r.rotation){
      
temp.rot getangle(r.vx,r.vy)+pi/2;
      
with (temp.j)rotation temp.rot;
    }
    if (
r.spin){
      
with (temp.j)rotation += temp.r.spin_spd;
    }
    
temp.img++;
  }
  return 
temp.img;
}
function 
AddBurst(nx,ny,num){
  
temp.kind int(random(0,1)+.5);
  
temp.rgb = {random(0,1),random(0,1),random(0,1)};
  
temp.color random(0,1);
  for (
temp.j=0;temp.num;temp.j++){
    
temp.= new TStaticVar(); 
    
temp.i.image "g4_particle_x.png";
    if (
temp.kind == 1)temp.spd random(.1,.8);
    else 
temp.spd = (temp.j%2=1) ? .2:.3;
    
temp.i.zoom .6;
    
temp.i.vx sin(temp.ang)*temp.spd;
    if (
temp.kind == 0)temp.i.vy cos(temp.ang)*temp.spd*.4 -.7; else temp.i.vy cos(temp.ang)*temp.spd -.7;
    
temp.ang+=0.1;
    
temp.i.nx;
    
temp.i.ny;
    
temp.i.ttl 30;
    
temp.i.0;
    
temp.i.rgb = (temp.color<.1) ? {random(0,1),random(0,1),random(0,1)}:temp.rgb;
    
temp.i.alpha true;
    
temp.i.i=this.bursts.size();
    
temp.i.spin true;
    
temp.i.spin_spd random(-.5,.5);
    
this.bursts.add(temp.i);
  }
  
play("fireworks_explode.wav");
}

function 
AddRocket2(nxnyvxvyimg){
  
temp.= new TStaticVar();
  if (
temp.img == null)temp.r.image "np_barrel.png";
  else 
temp.r.image temp.img;
  
temp.r.nx;
  
temp.r.zoom .7;
  
temp.r.ny;
  
temp.r.vx temp.vx;
  
temp.r.vy temp.vy;
  
temp.r.ttl 30;
  
temp.r.0;
  
temp.r.rgb = {1,1,1};
  
temp.r.rotation true;
  
temp.r.alpha false;
  
temp.r.this.rockets.size();
  
this.rockets.add(temp.r);
  
play("fireworks_launch.wav");
  
settimer(0.05);
}


function 
AddRocket(nx,ny){
  
temp.= new TStaticVar();
  
temp.r.image "np_barrel.png";
  
temp.r.nx;
  
temp.r.zoom .7;
  
temp.r.ny;
  
temp.r.vx random(-.5,.5);
  
temp.r.vy = -random(2,3);
  
temp.r.ttl 30;
  
temp.r.0;
  
temp.r.rgb = {1,1,1};
  
temp.r.rotation true;
  
temp.r.alpha false;
  
temp.r.this.rockets.size();
  
this.rockets.add(temp.r);
  
play("fireworks_launch.wav");
  
settimer(0.05);
}

function 
AddTrail(nx,ny,vx,vy){
  
temp.= new TStaticVar();
  
temp.r.nx;
  
temp.r.ny;
  
temp.r.vy = -random(.1,.5);
  
temp.r.vx = -random(.1,.5);
  
temp.r.ttl 10;
  
temp.r.0;
  
temp.r.rgb = {1,1,1};
  
temp.r.alpha true;
  
temp.r.spin true;
  
temp.r.spin_spd = (random(0,1)>.5) ? -.6:.6;
  
temp.r.zoom .7;
  
temp.r.image "g4_particle_smoke.png";
  
temp.r.this.trails.size();
  
this.trails.add(temp.r);

__________________
Rogue Shadow (TCN)(NAT)(Global Development Team)

For development help, contact the patrons of the #graaldt irc channel below, I am usually there.
Click Here to Join IRC Chat Now! -- irc.freenode.net Channel: #graaldt
Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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