Quote:
Originally Posted by DrakilorP2P
Why?
|
Because it's faster (square root is slow) and was more appropriate for some of the things I was using it for. For example, it helped speed up our hit detection on Rebirth quite a bit.
Quote:
Originally Posted by DrakilorP2P
Should have used dynamic variable names. 
|
I didn't want the possibility of interfering with built in variables or the function objects (especially that last one).