Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #41  
Old 04-30-2010, 12:22 AM
seanthien seanthien is offline
hi
seanthien's Avatar
Join Date: Nov 2006
Posts: 1,475
seanthien is on a distinguished road
Quote:
Originally Posted by DustyPorViva View Post
limitations brought on by Stefan's need to be involved, I don't know.
Is it just me, or does it seem that every thread similar to this is closed with something like that statement.
__________________
Quote:
Originally Posted by Darkdemon452 View Post
wow I'm by Sean and Tench...How unlucky can you get?
  #42  
Old 04-30-2010, 12:53 AM
Seeya Seeya is offline
ω
Seeya's Avatar
Join Date: Jul 2007
Location: Seminole, FL
Posts: 1,903
Seeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to behold
Send a message via AIM to Seeya
jus u
__________________
Kale Vimes

  #43  
Old 04-30-2010, 01:35 AM
Conqueror Conqueror is offline
Da conq
Conqueror's Avatar
Join Date: Jun 2007
Location: Ontario, Canada
Posts: 364
Conqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to behold
Quote:
Originally Posted by kia345 View Post
Maybe if Samurai showed up for their own wars, there'd be a bit more activity.
Yeah whats with that eh.. *cough*

And StormY, you and I both know what the true answer to this dilemna is.

"Come play my lord."
__________________
_________________________________________

  #44  
Old 04-30-2010, 03:05 AM
CABAL49 CABAL49 is offline
Shamed Zorbi
CABAL49's Avatar
Join Date: Apr 2007
Location: North Carolina
Posts: 1,267
CABAL49 has a spectacular aura about
Send a message via AIM to CABAL49
Graal just doesn't have the appeal it used to have. In the last five years, MMORPGs have become increasingly popular. GK and the other Graal servers are just outdated. It is hard to bring in new people. It is really hard to be optimistic, when criticism is simply shut down. There are MMORPGs out there that are doing a much better job than Graal is, and instead of using their ideas (not talking about stealing) we are simply forbidden to talk about them /rant
__________________
Quote:
Originally Posted by Kaimetsu View Post
What logical reason is there to be loyal?
What logical reason is there to implement your view of right/wrong?
  #45  
Old 04-30-2010, 04:18 AM
Tones Tones is offline
Snugglykinzpop
Join Date: Apr 2010
Location: Daytona Beach, FL
Posts: 8
Tones is on a distinguished road
Quote:
Originally Posted by CABAL49 View Post
Graal just doesn't have the appeal it used to have. In the last five years, MMORPGs have become increasingly popular. GK and the other Graal servers are just outdated. It is hard to bring in new people. It is really hard to be optimistic, when criticism is simply shut down. There are MMORPGs out there that are doing a much better job than Graal is, and instead of using their ideas (not talking about stealing) we are simply forbidden to talk about them /rant
derp derp
__________________
Tones
  #46  
Old 04-30-2010, 04:19 AM
kia345 kia345 is offline
z0rbi 4 life 🤘
kia345's Avatar
Join Date: Dec 2006
Location: delteria
Posts: 6,737
kia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond repute
Quote:
Originally Posted by Tones View Post
derp derp
hurr durr
__________________
pojo
  #47  
Old 04-30-2010, 05:09 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
I am da king.
  #48  
Old 04-30-2010, 07:39 AM
OasaTor_PK OasaTor_PK is offline
Don't Go Mister!
OasaTor_PK's Avatar
Join Date: Feb 2004
Location: Brandon, Manitoba, Canada
Posts: 1,175
OasaTor_PK is a jewel in the roughOasaTor_PK is a jewel in the rough
Send a message via AIM to OasaTor_PK
Release a "classic" version of GK where everyone is reset.

In 3 months after everyone gets a start, make it gold, offer some sort of incentive to current players to retain something (so all there hard work doesnt go in vein).

draws in players. gg. oasa 4 the count, and thats 3. I win.
  #49  
Old 04-30-2010, 08:30 AM
Gothika Gothika is offline
Global News Team
Gothika's Avatar
Join Date: Mar 2006
Location: Newcastle, England
Posts: 2,425
Gothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to behold
Quote:
Originally Posted by BigBear3 View Post
I am da king.
Your confusing me, stealing my sig and all.
__________________


  #50  
Old 04-30-2010, 10:01 AM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
Quote:
Originally Posted by OasaTor_PK View Post
Release a "classic" version of GK where everyone is reset.

In 3 months after everyone gets a start, make it gold, offer some sort of incentive to current players to retain something (so all there hard work doesnt go in vein).

draws in players. gg. oasa 4 the count, and thats 3. I win.
Although a reset appeals to some. GK is not built for a reset, there's not enough content for players to recoup their old items through 'playing' and the new server would just be like the old, reliant on events. Restarting the decade long cycle just isn't the answer.
__________________
  #51  
Old 04-30-2010, 10:48 AM
Gothika Gothika is offline
Global News Team
Gothika's Avatar
Join Date: Mar 2006
Location: Newcastle, England
Posts: 2,425
Gothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to behold
A reset would pretty much whipe out the majority of the small playercount we have as it is. I think one thing that is up to us to do, as players and kingdom leaders and kingdom developers is make Kingdoms more apealing, give kingdoms more purpose. More wars, more joint-kingdom events. Kingdoms are boring nowadays. They used to be amazing, events all the time. If we give noobs more of an insentive to join kingdoms. i.e help leveling, advice, events for standard equipment that they could use.

Tig, or the Events Master Admin could give Kingdom Leaders a monthly allowance of basic armour, weapons etc. Like Marks, FHoMs, GE's and so on. Use these to plan regular events within the Kingdom to give all the noobies a good chance to get ahead in the game.
__________________


  #52  
Old 04-30-2010, 11:34 AM
Seeya Seeya is offline
ω
Seeya's Avatar
Join Date: Jul 2007
Location: Seminole, FL
Posts: 1,903
Seeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to behold
Send a message via AIM to Seeya
but we ARE lacking content, seriously, unless your real into collecting and doing nothing, getting armor is near pointless
__________________
Kale Vimes

  #53  
Old 04-30-2010, 12:22 PM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Quote:
Originally Posted by Gothika View Post
A reset
I stopped reading after your first sentence, because I would LOVE a reset.
  #54  
Old 04-30-2010, 01:22 PM
Clockwork Clockwork is offline
ᶘ ᵒᴥᵒᶅ...ᶘ ಠᴥಠᶅ❤...ℳℴℯ
Clockwork's Avatar
Join Date: Feb 2007
Location: Pennsylvania
Posts: 2,071
Clockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant future
I would absolutely love a reset. A chance for new players to come and be on par with everyone else, and to see just who really knows what they're doing on GK, and to piss off everyone who spent so much usd'ing items.
__________________
  #55  
Old 04-30-2010, 02:00 PM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
Quote:
Originally Posted by Clockwork View Post
I would absolutely love a reset. A chance for new players to come and be on par with everyone else, and to see just who really knows what they're doing on GK, and to piss off everyone who spent so much usd'ing items.
It's obvious for those that have been unlucky in accumulating wealth or progressing through GK to be in favor of a reset. But it wouldn't solve anything. Many may wish to be on par with everyone else, but resetting everyone is the quick option that may seem easy but doesn't solve any problems. Eventually the class system will return, usding would return, the process restarts the problems still exist. As much as it's always fun to make usders cry, you ignore the many players that actually played the game, and worked for it all.

GK needs investment. Advertising and hired developers. That's all there is to it.
__________________
  #56  
Old 04-30-2010, 03:33 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
For the thousandth time, resets don't solve anything. Majin is correct in saying the past will repeat itself. Nothing about the actual game would change by resetting the stats of all players.

You can't strengthen the weak by weakening the strong.
  #57  
Old 04-30-2010, 09:43 PM
joel34 joel34 is offline
(⌒▽⌒)
joel34's Avatar
Join Date: Aug 2009
Location: Sveden.
Posts: 554
joel34 is on a distinguished road
A new quest every 2-3 months might get in more players.
  #58  
Old 04-30-2010, 09:49 PM
Seeya Seeya is offline
ω
Seeya's Avatar
Join Date: Jul 2007
Location: Seminole, FL
Posts: 1,903
Seeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to behold
Send a message via AIM to Seeya
perhaps updates
__________________
Kale Vimes

  #59  
Old 04-30-2010, 10:12 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
-Obviously- The Quarterly updates are whatever Tig could think of changing the day beforehand. The only -new- content I've seen happens on holidays (2x a year?) and are usually things that if Tig -tried- to do he could do in a day or so. The overall problem is a lack of new players on Graal thus a lack of new developers on Graal. But seeing as how it got all of us addicted despite the few yearly updates, crappy graphics, and 90% idiotic playerbase all they really need to do is advertise and get the players to log in. And maybe when there's a steady higher player count, Stefan can lower his prices (opposite of what'd happen, but lets hope?) Thus GK (and Graal) go ^.
  #60  
Old 04-30-2010, 10:13 PM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Reset reset reset reset
  #61  
Old 04-30-2010, 10:47 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by Supaman771 View Post
The overall problem is a lack of new players on Graal thus a lack of new developers on Graal.
You'd be surprised how many players are developing right now.
Quote:
Originally Posted by Supaman771 View Post
idiotic playerbase
You mean the player populace that you're also a part of?
Quote:
Originally Posted by Supaman771 View Post
all they really need to do is advertise and get the players to log in.
And convince every GK player to stop preaching doom and gloom to every new player they meet.
  #62  
Old 04-30-2010, 10:56 PM
nullify nullify is offline
Registerd Abuser
nullify's Avatar
Join Date: May 2004
Location: The cheese state.
Posts: 851
nullify has a spectacular aura about
I'm loving the lack of input and comments from administration.
  #63  
Old 04-30-2010, 10:58 PM
gravator gravator is offline
Joe Cruddas (VIP)
Join Date: Oct 2003
Posts: 279
gravator has a spectacular aura aboutgravator has a spectacular aura about
USDing on kingdoms should have never happened at all, i read posts stating that it was not allowed, but i read plenty of messages years ago that people were selling USD, and to contact them on AIM or another instant messangers, those folks should have gotten permabanned and had their accounts stripped of items and money for events.


Now however Stefan and Unixmad have the right idea of an ingame shop you spend real money in, hopefully they expand on that to include much more, and that could possibly lower the cost of subscriptions overall.
  #64  
Old 05-01-2010, 12:19 AM
nullify nullify is offline
Registerd Abuser
nullify's Avatar
Join Date: May 2004
Location: The cheese state.
Posts: 851
nullify has a spectacular aura about
GK has been **** for years man. It's not like this is a new development. Although, it's getting progressively worse.
  #65  
Old 05-02-2010, 02:01 AM
OasaTor_PK OasaTor_PK is offline
Don't Go Mister!
OasaTor_PK's Avatar
Join Date: Feb 2004
Location: Brandon, Manitoba, Canada
Posts: 1,175
OasaTor_PK is a jewel in the roughOasaTor_PK is a jewel in the rough
Send a message via AIM to OasaTor_PK
A reset will fix everything.
Everyone will be at a steady playing field, remove bugs like leveling to 110 off alchemy and reading scrolls.

I can bet that 90% of the players who start playing STOP PLAYING because everyone is 900x better then them and whats the point if all I can get is this flaming sword?
  #66  
Old 05-02-2010, 02:51 AM
Demisis_P2P Demisis_P2P is offline
Kanto League Champion
Demisis_P2P's Avatar
Join Date: Jan 2005
Posts: 2,357
Demisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud of
Quote:
Originally Posted by OasaTor_PK View Post
I can bet that 90% of the players who start playing STOP PLAYING because everyone is 900x better then them and whats the point if all I can get is this flaming sword?
Doesn't mean you need a reset though.
If there was a weapons/armor SHOP where I could just BUY weapons and armor for platinum coins I would probably play GK.

There's no excuse for the lack of content.
It wouldn't be hard to create one new item every day. At that rate the available items would be doubled in basically one quarterly update cycle.

Monsters are a lot harder to make but it wouldn't be unreasonable to expect one new mob every month. But even if there was only one new monster added every quarter by now there would have been 32 more things to kill on GK and levelling to 110 at a reasonable pace could by possible legitimately.
__________________
  #67  
Old 05-02-2010, 02:55 AM
Seeya Seeya is offline
ω
Seeya's Avatar
Join Date: Jul 2007
Location: Seminole, FL
Posts: 1,903
Seeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to behold
Send a message via AIM to Seeya
Its hard to say how an item can just be released daily though.
__________________
Kale Vimes

  #68  
Old 05-02-2010, 02:59 AM
Demisis_P2P Demisis_P2P is offline
Kanto League Champion
Demisis_P2P's Avatar
Join Date: Jan 2005
Posts: 2,357
Demisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud of
Quote:
Originally Posted by Seeya View Post
Its hard to say how an item can just be released daily though.
They can't be. Stefan is ****ing neurotic about this ****. He's only given Tig limited access to stuff, and he'll only copy over content from the Dev server to the main server once every 3 months. But if the items were made on a daily basis, when that 3 months come around it'll be like having 14 Christmases at once.
__________________
  #69  
Old 05-02-2010, 03:05 AM
kia345 kia345 is offline
z0rbi 4 life 🤘
kia345's Avatar
Join Date: Dec 2006
Location: delteria
Posts: 6,737
kia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond repute
Quote:
Originally Posted by Demisis_P2P View Post
Doesn't mean you need a reset though.
Yeah it does. Buyable items won't stack up against the unbuyable simply because they're accessible. That puts people who don't already have top tier **** at a disadvantage.

I'd actually rather an experience reset than an item reset. That's not to say I wouldn't want both.
__________________
pojo
  #70  
Old 05-02-2010, 03:15 AM
Demisis_P2P Demisis_P2P is offline
Kanto League Champion
Demisis_P2P's Avatar
Join Date: Jan 2005
Posts: 2,357
Demisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud of
Quote:
Originally Posted by kia345 View Post
Yeah it does. Buyable items won't stack up against the unbuyable simply because they're accessible. That puts people who don't already have top tier **** at a disadvantage.

I'd actually rather an experience reset than an item reset. That's not to say I wouldn't want both.
Who says they wouldn't measure up?
Are you forgetting that RoWs are buyable rings?
They're rare, sure, but that just means that you actually need to work at obtaining them.
You might not be able to just buy a shield and sword and go out swinging at kingdom leaders, but at least if you can actually buy items that aren't just glok lord belt and lucky rabbit boots it'll be worth your while to get diamonds and improve your items so that eventually you can compete.

You can't just log onto WoW and start swinging at level 80s either.
But GK at the moment is like WoW if you took out all the items between level 10 and level 79.
__________________
  #71  
Old 05-02-2010, 03:31 AM
kia345 kia345 is offline
z0rbi 4 life 🤘
kia345's Avatar
Join Date: Dec 2006
Location: delteria
Posts: 6,737
kia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond reputekia345 has a reputation beyond repute
Quote:
Originally Posted by Demisis_P2P View Post
Who says they wouldn't measure up?
Are you forgetting that RoWs are buyable rings?
They're rare, sure, but that just means that you actually need to work at obtaining them.
You might not be able to just buy a shield and sword and go out swinging at kingdom leaders, but at least if you can actually buy items that aren't just glok lord belt and lucky rabbit boots it'll be worth your while to get diamonds and improve your items so that eventually you can compete.

You can't just log onto WoW and start swinging at level 80s either.
But GK at the moment is like WoW if you took out all the items between level 10 and level 79.
I have been wasting time on GK for years, and buying RoWs from shops is even less conventional than buying them from players.

You're also putting too much faith in items, which mean nothing. A flaming sword is just as functional as an inferno sword, and a glok belt is one of the more high tier belts. The only items that "make a difference" are too common among older/USDing players, and they pushed the necessary stats of pking too high. Being able to get "better" items easier wouldn't make a single difference. If anything, it would make it worse, because now you've got even more items worth nothing in the player market.
__________________
pojo
  #72  
Old 05-02-2010, 04:36 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Quote:
Originally Posted by kia345 View Post
A flaming sword
Exibit A. Me.
  #73  
Old 05-02-2010, 11:40 AM
StormYs StormYs is offline
Registered User
StormYs's Avatar
Join Date: May 2005
Posts: 483
StormYs will become famous soon enough
Quote:
Originally Posted by kia345 View Post
I have been wasting time on GK for years, and buying RoWs from shops is even less conventional than buying them from players.

You're also putting too much faith in items, which mean nothing. A flaming sword is just as functional as an inferno sword, and a glok belt is one of the more high tier belts. The only items that "make a difference" are too common among older/USDing players, and they pushed the necessary stats of pking too high. Being able to get "better" items easier wouldn't make a single difference. If anything, it would make it worse, because now you've got even more items worth nothing in the player market.
A reset wouldn't be favorable for GK, ppl already mentioned the reasons why it wouldn't be.

Putting faith in items isn't a wrong thought.
The more items craftable the funner GK can get, for crafting work is needed and for work online hours are needed to collect the materials. These materials can be obtained through trading or working.
This will keep the playercount up, giving people something to do and by doing this it might even make people from other servers curious and draw them into gk.

Then again there must be a difference between rares and craftable items to keep the market ongoing. So not everything should be craftable.
  #74  
Old 05-02-2010, 12:37 PM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
Quote:
Originally Posted by kia345 View Post
You're also putting too much faith in items, which mean nothing. A flaming sword is just as functional as an inferno sword, and a glok belt is one of the more high tier belts. The only items that "make a difference" are too common among older/USDing players, and they pushed the necessary stats of pking too high. Being able to get "better" items easier wouldn't make a single difference. If anything, it would make it worse, because now you've got even more items worth nothing in the player market.
The ideal solution is to make all items obtainable, from a flaming sword to a Tainted Grace, a Glok belt to a Belt of Raging Dragon, everything. Very few items would be hailed as actual collectible rares and they would mainly be non-combat items like seasonal costumes, trinkets etc. This is ofcourse the long process of adding content, but is a more viable solution to the problem than a reset of any nature.

Someone mentioned an experience reset? Yes, that would be good, many of us have hit maximum level in one day (not of overall playing time) through mental or even agility. Maximum level shouldn't be that easy to obtain, especially in 1 specific skill. Mental, Agility should both be as hard as phys is to level. But there needs to be changes made before an experience reset should occur. Changes like more leveling options apposed to the limited lords to maps to zombies we have now. More alchemy recipes, make alchemy very important for crafting actually useful stuff and it be both time consuming and financially strenuous to level it since the profits at high levels would be great.

I think dennis suggested tweaking the base level experience curve so that level 110 would be practically impossible to achieve as you'd need to reach near 107 on every skill. This could be done easily and give a truer representation of someones experience than the current system.
__________________
  #75  
Old 05-02-2010, 01:17 PM
Gothika Gothika is offline
Global News Team
Gothika's Avatar
Join Date: Mar 2006
Location: Newcastle, England
Posts: 2,425
Gothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to behold
The problem with most players not sticking around is because they find it too hard to level up. Making it even harder would just push more people away.
__________________


  #76  
Old 05-02-2010, 01:42 PM
Demisis_P2P Demisis_P2P is offline
Kanto League Champion
Demisis_P2P's Avatar
Join Date: Jan 2005
Posts: 2,357
Demisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud of
Quote:
Originally Posted by Gothika View Post
The problem with most players not sticking around is because they find it too hard to level up. Making it even harder would just push more people away.
The first few levels are a pain in the ass.
I need to kill something like 400 shell bomies to get my physical level from 1-2 because I already gained 5 mental levels which decreased the amount of experience I get.

But after that once you can kill T-rexes and skeletons leveling isn't that bad until about level 20.

Then you get slapped in the face by an overwhelming lack of leveling content. Where you suddenly need to spend a few weeks getting diamonds to improve your gear so that you can kill lords.

And then you hit a wall again and then you need to spend all your time getting immense/brutal maps.

It has been mentioned before, but if exp didn't get decreased leveling would be be much more linear instead of completely dipping off every few levels. And then you would need fewer mobs to fill in those leveling gaps.
__________________
  #77  
Old 05-02-2010, 01:52 PM
xAndrewx xAndrewx is offline
Registered User
xAndrewx's Avatar
Join Date: Sep 2004
Posts: 5,260
xAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud of
Quote:
Originally Posted by Demisis_P2P View Post
The first few levels are a pain in the ass.
I need to kill something like 400 shell bomies to get my physical level from 1-2 because I already gained 5 mental levels which decreased the amount of experience I get.

But after that once you can kill T-rexes and skeletons leveling isn't that bad until about level 20.

Then you get slapped in the face by an overwhelming lack of leveling content. Where you suddenly need to spend a few weeks getting diamonds to improve your gear so that you can kill lords.

And then you hit a wall again and then you need to spend all your time getting immense/brutal maps.

It has been mentioned before, but if exp didn't get decreased leveling would be be much more linear instead of completely dipping off every few levels. And then you would need fewer mobs to fill in those leveling gaps.
Nailed it.

Hey, was it your --fake-- birthday the other day? o-o
__________________
  #78  
Old 05-02-2010, 01:59 PM
Slade0Hiro Slade0Hiro is offline
FAQ
Slade0Hiro's Avatar
Join Date: Jul 2003
Location: uk
Posts: 45
Slade0Hiro will become famous soon enough
Send a message via AIM to Slade0Hiro
Quote:
Originally Posted by Gothika View Post
The problem with most players not sticking around is because they find it too hard to level up. Making it even harder would just push more people away.

i kind of disagree...
mainly because i dont see trials sticking around and they get to their highest level fairly fast :P

The problem with leveling is there isnt much point appart from pvp as you get higher you kill everything and then its just zombies that kill you, so 1 place that even when u get higher isnt so much chalenging but anoying because i would be able to kill them alot easier if i didnt get knocked back every punch they throw.

Personally i think there are no challenging dungeons getting harder as you level, there is when people start "its to hard" then as they level "its easy and tedious"

I think some creative dungeons even using resized and or recoloured monsters not just for high level but going up levels i would say the HH's are good enougth for people lvl 5 - 15?
Make a new dungeon in the mountain using the mine tileset with things that would be a bit more chalenging, iguadons or something.
Add something hard at the end of them like lords when they are at the end of the HH just add something that stays there and respawns every hour and is a bit harder then the monsters in that dungeon.

The Labyrinth has a nice limited sight effect make a dungeon in the "dungeon" with that to give it that ooo dark feeling and fill it with recoloured monsters that are dark so it feel like they are just popping out at you.

Make the dungeons a bit longer, and make sure that a very basic and simple ice storm doesnt let you open every locked door... add a chest like the ones for stat pots but allow them to give mana crystals and health pots and have the key an uncommon drop from the monsters in the dungeon, a basic looking key like in the HH just recolour it gold to make it stand out from the other keys.

Add other area's in these dungeons that require more then one person maybe 2 - 3 (not something saying "you need this many people") something like one steps on a tile that opens a door the other goes through and steps on the tile behind the door to keep it open while the other gets in type things.

Puzzles to get rid of the mind numbing kill everything grab loot, the only thing that really makes people interact together in the game (appart from the event when one is held, but thats more competing) is the crypt, and thats only because it make you, really im sure if you could go in just yourself everyone that could, would...

Most can kill everyone but kasvir so if no one that can kill him is on, they get anyone and just kill the other guys for exp and if it didnt force you to have 3 or more people most people that are on know how to run until they stick to the wall and use a high level elemental scroll to kill them...

Think recolours are bad? as long as they arnt like alchemy recolours and keep the detail of the first graphic with a different colour it better then months of no new content in my opinion.

Apparently people hate long posts so i'll stop while its short... lol
  #79  
Old 05-02-2010, 02:36 PM
TSAdmin TSAdmin is offline
Forum Moderator
TSAdmin's Avatar
Join Date: Aug 2006
Location: Australia
Posts: 1,980
TSAdmin has much to be proud ofTSAdmin has much to be proud ofTSAdmin has much to be proud ofTSAdmin has much to be proud ofTSAdmin has much to be proud ofTSAdmin has much to be proud of
Quote:
Originally Posted by Slade0Hiro View Post
people hate long posts so i'll stop while its short...
It really wasn't...
Quote:
Originally Posted by Slade0Hiro View Post
i kind of disagree...
mainly because i dont see trials sticking around and they get to their highest level fairly fast :P
This would have kept it short.
__________________
TSAdmin (Forum Moderator)
Welcome to the Official GraalOnline Forums! Where sharing an opinion may be seen as a declaration of war!
------------------------
· User Agreement · Code of Conduct · Forum Rules ·
· Graal Support · Administrative Contacts ·
  #80  
Old 05-02-2010, 03:20 PM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
Quote:
Originally Posted by Gothika View Post
The problem with most players not sticking around is because they find it too hard to level up. Making it even harder would just push more people away.
Some skills need to be made harder to level. It's obvious there's inconsistency between the different skills in relation to leveling so it wouldn't be a bad thing to fix that.
__________________
Closed Thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.